Primary effect
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Agility functions as a core Psychic-type status move that increases the user's Speed stat by two stages during battle. Understanding these specific mechanics allows for precise evaluation of potential speed-tier adjustments within complex team compositions and competitive matchups.
Agility functions as a dedicated self-targeting status move that provides an immediate two-stage increase to the user's Speed stat. By analyzing the non-damaging Psychic-type profile, players can accurately gauge how this move influences turn-based pacing and offensive momentum during critical engagement windows.
Power
0
Accuracy
101%
Priority
0
Effect rate
—
Boosts the user's Speed stat by 2 stages.
Understanding move traits like target selection and interaction flags provides essential clarity for your battle planning. While Agility functions as a status-category maneuver targeting only the user, recognizing these mechanical markers helps predict how it interacts with ability-based blocks or field conditions. Precise data on these properties ensures you navigate complex game mechanics effectively.
This move does not pick up any of the tracked Pokemon Champions interaction traits above.
Analyzing the specific Pokemon that learn Agility helps distinguish between natural, egg-based, and tutor-taught applications across the competitive roster. By reviewing the full list of learners, players gain clarity on how different species leverage this speed-boosting status move to dictate turn orders. Use these groupings to identify viable team members capable of capitalizing on rapid stat shifts in active combat scenarios.
Examine moves that function alongside Agility to refine your understanding of speed manipulation in competitive scenarios. Comparing these options allows players to isolate specific strategic trade-offs, whether focusing on additive stage modifiers or situational team support. Use these data sets to identify which acceleration tools align best with specific team synergy requirements and tactical momentum goals.
Primary effect
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Primary effect
Gives the user's side the Light Screen status for 5 turns.
Primary effect
Boosts the user's Sp. Atk and Sp. Def stats by 1 stage.
Continue assessing various Psychic-type attacks to optimize speed control and status applications for competitive encounters. Broaden the scope by investigating different move categories and effect profiles available for your team.