Primary effect
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Population Bomb functions as a Normal-type physical move capable of delivering between one and ten consecutive strikes. This attack concludes immediately if the user misses, making accuracy a defining factor for its performance. Analyzing these mechanics helps players evaluate the risk versus reward of incorporating this specific multi-hit strike into battle configurations.
Population Bomb functions as a specialized physical strike that challenges typical damage calculations through its variable hit count mechanics. This move demands precise accuracy management, as every subsequent hit relies on connecting against the target. By isolating the interaction between multi-strike output and contact-based physical scaling, trainers can better assess the utility of this move.
Power
20
Accuracy
90%
Priority
0
Effect rate
—
The user attacks 1 to 10 times in a row. The attack ends if the user misses.
Population Bomb functions through a sequence of one to ten hits, relying on the contact and slicing mechanics to resolve interactions with specific items or defensive effects. Evaluating these flag profiles helps predict how the move interacts with protective abilities or field conditions. Users can effectively map these mechanical markers to anticipate real-time performance nuances during complex encounters.
Examine the specific Pokemon roster capable of deploying Population Bomb to bridge the gap between theoretical move potential and actual battle application. Reviewing these learners clarifies how the move functions across distinct stat distributions, helping players evaluate if their team can effectively support this high-frequency, multi-hit physical attacking strategy.
Examine how Population Bomb functions alongside other multi-hit attacks to better understand its specific risk and reward profile. By comparing hit variance and contact requirements with related physical abilities, players gain a sharper perspective on technical trade-offs. This analysis assists in identifying whether consistent performance or high-ceiling burst damage better serves specific team compositions and battle objectives.
Primary effect
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Primary effect
The user gains the Recharging status on the turn after this move is used.
Primary effect
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Primary effect
The user takes 1/3 of the damage dealt by this move.
Primary effect
Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Review comprehensive combat profiles and move effects for other skills to optimize team utility. Accessing precise battle data ensures accurate evaluations of move viability when building competitive rosters.