Primary effect
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Last Resort functions as a high-impact Physical Normal-type attack within the tactical landscape of Pokemon Champions. Successful execution requires every other known move to be used first, creating a distinct battle profile that demands careful team planning and turn-by-turn combat management.
Last Resort functions as a high-stakes physical tool that remains dormant until every other known move is executed in battle. This unique activation requirement mandates careful sequence planning to unlock its potential. Evaluating this move necessitates a focus on the user's total move pool and the turn-based conditions required to bypass failure states during high-pressure combat scenarios.
Power
140
Accuracy
100%
Priority
0
Effect rate
—
This move fails unless the user has already used all the other moves it knows.
Last Resort requires meticulous preparation, as its failure condition hinges strictly on prior move execution. Understanding the contact classification and specific interaction markers is essential for players calculating risk. These mechanics define how the move functions against environmental rules, helping trainers predict exact behavioral outcomes during intense combat scenarios.
Last Resort requires distinct tactical planning to activate effectively. Exploring the twenty-two Pokemon that currently learn this move allows trainers to assess which units possess the necessary speed and support toolsets to execute this move reliably. These roster connections transform isolated move mechanics into functional, team-ready competitive strategy.
Last Resort requires unique move slot management before activation, creating a narrow tactical window for reliable output. Compare this move against other high-impact, conditional, or multi-utility options to assess how distinct battle rhythms or diverse move-pool requirements alter your team viability. Understanding these operational differences clarifies whether specific builds support the high-risk, high-reward nature of this attack.
Primary effect
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Primary effect
The user gains the Recharging status on the turn after this move is used.
Primary effect
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Primary effect
The user takes 1/3 of the damage dealt by this move.
Primary effect
Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Refine offensive strategies by investigating additional move effects and type interactions. Compare Last Resort against broader move pools to identify which attacks best complement specific team compositions and battle objectives.