Primary effect
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Guillotine acts as a high-stakes Normal-type physical attack that targets a single opponent to induce an immediate knockout. Understanding the fixed 30 percent accuracy rating provides essential clarity for competitive team planning and move slot consideration in Pokemon Champions. Reviewing these mechanical interactions assists in determining when high-risk tactical choices align with specific battle requirements.
Guillotine functions as a high-stakes, direct-target physical move designed to immediately remove an opponent from the battlefield. Understanding its fixed 30% accuracy rate is essential for players integrating this specialized tool into their active move sets. This data breakdown clarifies the move's core mechanical identity to support informed decisions regarding its utility in specific battle environments.
Power
1
Accuracy
30%
Priority
0
Effect rate
—
Knocks out the target. The accuracy of this move is fixed at 30%.
Guillotine utilizes precise mechanical markers to define its unique combat behavior, specifically through the contact flag. Understanding these traits allows trainers to determine how the move interacts with external abilities and equipment. Recognizing these distinct properties ensures tactical accuracy when managing the fixed accuracy risks associated with one-hit knockout attempts.
Examining the select group of Pokemon capable of executing Guillotine reveals essential insights into how this high-risk physical move integrates across the competitive landscape. Identifying consistent learners allows trainers to better anticipate the presence of instant-knockout threats during combat. Reviewing these specific learnsets bridges the gap between raw move data and practical team composition.
Guillotine occupies a distinct niche in competitive play through its fixed accuracy and target-specific execution. Assessing this move alongside other OHKO alternatives provides critical insight into the risk-reward profiles defining such high-stakes options. Evaluate how varying power, accuracy, and tactical triggers shape move utility across diverse combat scenarios.
Primary effect
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Primary effect
The user gains the Recharging status on the turn after this move is used.
Primary effect
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Primary effect
The user takes 1/3 of the damage dealt by this move.
Primary effect
Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Review comprehensive data on other physical and status-altering moves to further optimize team synergy. Comparing different attack types and accuracy profiles builds a deeper understanding of tactical options available within the game.