Primary effect
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Feint serves as a tactical Normal-type physical attack designed to bypass defensive maneuvers. By effectively striking targets currently utilizing Protect or Detect, the move forces opponents out of temporary invulnerability. Trainers utilize these mechanics to maintain offensive pressure throughout challenging encounters.
Feint serves as a specific physical disruption tool designed to bypass defensive maneuvers like Protect and Detect. When evaluating this Normal-type move, prioritize its capacity to neutralize static barriers rather than raw power output. Use this data to understand how its target profile functions within turn-based cycles where opponent stalling patterns dictate the flow of battle.
Power
30
Accuracy
100%
Priority
2
Effect rate
—
This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
Feint features specific interaction flags that define its unique role as a shield-breaking utility tool. By recognizing that this move lacks physical contact, bullet, or punch classifications, players can better predict how Feint bypasses defensive status moves like Protect. These mechanical markers clarify exactly why Feint provides consistent tactical pressure in high-stakes matchups.
This move does not pick up any of the tracked Pokemon Champions interaction traits above.
Feint acts as a tactical counter to protection moves, making its distribution across the competitive roster vital for team preparation. Reviewing the complete list of Pokemon that learn this move allows trainers to identify key users capable of bypassing Protect or Detect safely. Cross-referencing these learners enables precise evaluation of which teammates effectively leverage this utility within a battle.
Examine moves sharing similar targeting priorities or utility-focused disruption capabilities. Comparing Feint against adjacent tactical options helps players identify overlapping roles in battle, clarifying why specific anti-protection mechanics are chosen over alternative offensive or supportive maneuvers during competitive team preparation.
Primary effect
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Primary effect
The user gains the Recharging status on the turn after this move is used.
Primary effect
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Primary effect
The user takes 1/3 of the damage dealt by this move.
Primary effect
Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Review comprehensive data for additional moves, abilities, and type interactions to refine offensive strategies. Investigating how specific attacks like Feint impact defensive play helps optimize squad performance during intense competitive match encounters.