Primary effect
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Extreme Speed stands as a powerful Normal-type physical attack within the Pokemon Champions combat system. Reviewing the core mechanics for this move assists players in understanding precise battle utility, target requirements, and physical contact interactions across various competitive scenarios.
Extreme Speed functions as a definitive Normal-type physical move that prioritizes attacking order in battle. Understanding how this specific movement pattern interacts with its target profile allows players to refine team compositions. This data provides the necessary foundation for evaluating when and why to deploy this high-priority option against incoming threats.
Power
80
Accuracy
100%
Priority
2
Effect rate
—
No primary battle effect recorded yet.
Extreme Speed carries distinct mechanical markers that dictate its performance in specific match-ups. Understanding its status as a contact-based move reveals how it interacts with item-based drawbacks and ability-driven damage modifiers. These flags provide the necessary technical context to predict how moves resolve when priority mechanics are active during competitive turn sequences.
Evaluating the learner pool for Extreme Speed allows players to determine which specific Pokemon integrate this physical priority move into their core battle strategy. Identifying these combatants provides essential context for roster-building and predicting opponent behavior during competitive encounters, moving beyond isolated stats to see how Extreme Speed functions within actual teams.
Analyzing move pools helps define the specific tactical role Extreme Speed occupies within a physical attacker's kit. By reviewing similar high-priority strikes and neutral physical alternatives, players can determine how distinct speed advantages or targeting mechanics influence overall effectiveness. This structured comparison clarifies why particular attacks serve different functions throughout an active combat sequence.
Primary effect
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Primary effect
The user gains the Recharging status on the turn after this move is used.
Primary effect
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Primary effect
The user takes 1/3 of the damage dealt by this move.
Primary effect
Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Continue evaluating move profiles by exploring related physical and Normal-type attacks. Comparing diverse battle effects helps refine tactical decisions and deepens understanding of how various moves perform during complex combat sequences.