Primary effect
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Explosion stands as a high-impact Normal-type physical move within Pokemon Champions, distinguished by its unique requirement that the user faints immediately after execution. This move targets all adjacent combatants simultaneously, making it a critical consideration for players assessing high-risk, area-effect maneuvers for team compositions.
Explosion functions as a high-stakes, all-adjacent physical strike that forces the user to faint upon execution. Analyzing this move requires balancing raw power against the terminal cost of removing the user from the field of play. Evaluating these specific battle traits helps trainers determine if the immediate board pressure justifies the permanent loss of their Pokemon in the current competitive rotation.
Power
250
Accuracy
100%
Priority
0
Effect rate
—
The user faints upon using this move.
Understanding move flags allows for precise navigation of interactions where specific qualities dictate outcome. Recognizing that Explosion acts as a powder-based move ensures awareness of how immunity conditions influence targeting. These technical descriptors provide the necessary clarity for calculating move reliability and situational utility in demanding battle environments.
Explosion serves as a definitive turning point in battle, but its tactical utility remains tied to which Pokemon can actually execute it. By examining the current learner pool, players gain insight into the distribution of this sacrifice-based damage. This breakdown bridges the gap between raw move data and the practical reality of fielding viable self-destructing threats.
Identifying moves with similar utility profiles allows for a deeper understanding of how Explosion functions within diverse team compositions. By examining distinct self-fainting mechanics and broad-target physical damage outputs, you can determine how specific alternatives align with unique playstyles without relying on simple power comparisons alone.
Primary effect
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Primary effect
The user gains the Recharging status on the turn after this move is used.
Primary effect
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Primary effect
The user takes 1/3 of the damage dealt by this move.
Primary effect
Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Continue refining team compositions by investigating additional moves, type advantages, and battle mechanics. Connecting diverse move data points builds a clearer picture of combat interactions and helps optimize team performance against varied challenges found in Pokemon Champions.