Primary effect
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Double Hit functions as a physical Normal-type maneuver that strikes targets twice during a single turn. Precise knowledge of this move allows trainers to calculate damage potential and evaluate team synergy for competitive encounters. Examine the underlying battle mechanics and physical contact classification for this specific attack.
Double Hit functions as a foundational Normal-type physical maneuver, distinguished by its mechanics that force the user to attack twice in a single turn. Players evaluating this move should look at the reliable, repetitive damage output against individual targets rather than relying on complex secondary status effects or broad multi-hit coverage.
Power
35
Accuracy
90%
Priority
0
Effect rate
—
The user attacks twice in a row.
Double Hit executes two consecutive strikes, triggering internal mechanical flags that define its defensive and offensive interactions. Recognizing these specific properties helps predict how the move responds to contact-based abilities or protection effects. By isolating these core traits, trainers gain clear insight into how this physical move resolves against defensive pivots.
Examine the specific list of eighteen Pokemon capable of utilizing Double Hit to understand how this physical move integrates into diverse competitive rosters. By mapping these learners, players can identify natural synergies and performance patterns that define how this technique functions during active combat scenarios and strategic team development phases.
Examine moves with similar multi-strike properties or consistent physical output to better understand the strategic trade-offs of Double Hit. By reviewing comparable Normal-type attacks, players can assess which tools align best with specific team roles, targeting requirements, or damage consistency goals, ensuring each choice fits the intended battle profile without relying on generic generalizations.
Primary effect
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Primary effect
The user gains the Recharging status on the turn after this move is used.
Primary effect
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Primary effect
The user takes 1/3 of the damage dealt by this move.
Primary effect
Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Refine battle strategies by evaluating alternative physical moves and their respective hit counts. Compare distinct move effects and type interactions to optimize offensive output against challenging opponents in Pokemon Champions.