Primary effect
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Bind functions as a Normal-type physical move capable of applying the Bound status to a single target upon successful contact. Analyzing move parameters supports strategic decision-making regarding team composition and move set optimization during competitive matches. These technical specifications assist in determining how status-applying attacks interact with various battle scenarios.
Bind functions as a direct physical Normal-type strike designed to apply the Bound status condition to a single target. By analyzing its specific move target profile and contact requirements, players can determine how effectively this ability disrupts opponent pacing during matches. This data enables a precise assessment of how Bind fits into broader team compositions where status-based constraints are prioritized over raw output.
Power
15
Accuracy
85%
Priority
0
Effect rate
100%
Gives the target the Bound status.
Understanding core flags like contact status clarifies how Bind interacts with opponent abilities and hold items during combat. By checking these mechanical indicators, trainers can anticipate specific defensive responses and field resistances. These traits define the underlying logic governing move execution and serve as a reliable reference for evaluating strategic viability across diverse battle conditions.
Examining the full list of Pokemon that learn Bind reveals critical patterns regarding the move's reach across various evolutionary lines. By bridging these move-specific mechanics with actual species data, players can better identify optimal candidates for applying the Bound status. This mapping helps refine team building by connecting core move utility to the right roster assets.
Comparing Bind against alternative trapping and physical moves helps identify subtle distinctions in status duration and tactical versatility. Reviewing these mechanically adjacent options provides essential context for choosing the right disruption tool, ensuring each selection aligns with specific team requirements rather than relying on generalized move performance metrics.
Primary effect
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Primary effect
The user gains the Recharging status on the turn after this move is used.
Primary effect
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Primary effect
The user takes 1/3 of the damage dealt by this move.
Primary effect
Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Refine tactical team building by investigating other move properties and status interaction mechanics within Pokemon Champions. Comparing different physical and status-inflicting moves provides deeper clarity on battle dynamics and potential synergies across various combatants.