Primary effect
The heavier the target the greater this move's power (ranging between 20 and 120).
Syrup Bomb functions as a specialized Grass-type attack that inflicts the Syrupy status on a single target for three consecutive turns. Evaluation of this move helps assess its utility within specific combat lineups where speed reduction or sustained status pressure informs strategic planning and encounter management in Pokemon Champions.
Syrup Bomb functions as a Grass-type special move that prioritizes strategic debuffing over raw damage output. By inflicting the three-turn Syrupy status on a single target, this move alters the standard pace of combat for opponents. Evaluating this choice requires weighing the efficacy of sustained speed control against the direct offensive utility provided by other Grass-type special attacks within a team composition.
Power
60
Accuracy
90%
Priority
0
Effect rate
100%
Gives the target the Syrupy status for 3 turns.
Syrup Bomb relies on its status as a powder-based move to determine successful execution against distinct field defenses. Recognizing these mechanical interaction markers allows players to accurately predict move immunity and calculate optimal timing during competitive scenarios. These internal flags represent fundamental battle system constraints that define move-to-move reliability.
Examining the specific Pokemon that learn Syrup Bomb reveals critical insights into how the Syrupy status effect is distributed across the current roster. By reviewing this targeted learner list, players can better identify viable candidates for strategic implementation. Connecting this move to its actual users transforms raw data into a practical blueprint for team composition and combat preparation.
Examine moves sharing similar targeting profiles or tactical functions to understand how Syrup Bomb operates within a diverse team build. Comparing these status-inflicting mechanics reveals how different Grass-type support options influence battle flow. Use these comparative datasets to refine your move selection and identify the ideal tool for specific utility requirements.
Primary effect
The heavier the target the greater this move's power (ranging between 20 and 120).
Primary effect
The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
Primary effect
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Primary effect
The user's HP is restored by 1/2 of the damage dealt by this move.
Primary effect
The user gains the Recharging status on the turn after this move is used.
Continue refining battle strategies by investigating additional move profiles and status interactions. Comparing distinct move categories and target effects ensures informed selection when building effective team configurations for various combat scenarios throughout the game.