Primary effect
The heavier the target the greater this move's power (ranging between 20 and 120).
Energy Ball functions as a powerful Grass-type special move capable of shifting battle momentum through a 10% chance to decrease the target's Special Defense stat. Users can evaluate interaction mechanics, including its status as a bullet move, to optimize offensive strategies and counter team weaknesses effectively.
Energy Ball functions as a reliable special attack that leverages a tactical secondary effect to pressure defensive Pokemon. By integrating this Grass-type move into a team composition, trainers gain a consistent projectile tool capable of lowering an opponent's Special Defense, creating meaningful windows for subsequent offensive maneuvers during active battle exchanges.
Power
90
Accuracy
100%
Priority
0
Effect rate
10%
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Energy Ball utilizes the bullet flag, a mechanical designation that determines how the move interacts with defensive abilities like Bulletproof. Recognizing these distinct flag classifications allows trainers to predict how move traits influence damage output and utility when encountering specific opponents, moving beyond simple type effectiveness to identify critical battle-system synergies.
Examining the full list of learners reveals how Energy Ball integrates into diverse special attacker builds across the roster. By cross-referencing individual move proficiency with specific Pokemon types and base stats, players gain deeper insight into the practical utility and tactical distribution of this high-impact special move in competitive environments.
Evaluating Energy Ball alongside other special Grass-type moves allows for a precise understanding of move utility and secondary outcome potential. By contrasting power, accuracy, and stat-reduction effects, trainers can better assess the tactical requirements for their specific team compositions and battle objectives without relying on singular, rigid meta definitions.
Primary effect
The heavier the target the greater this move's power (ranging between 20 and 120).
Primary effect
The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
Primary effect
The user's HP is restored by 1/2 of the damage dealt by this move.
Primary effect
The user gains the Recharging status on the turn after this move is used.
Explore additional move statistics and competitive typing interactions to build effective team compositions. Comparing specific attack categories and secondary effects helps refine offensive coverage against diverse opponents.