Primary effect
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Speed Swap functions as a status-category move within the Psychic typing. The primary mechanical function allows for a direct exchange of Speed stats between the user and a designated target on the field. Review specific battle classifications and target interactions for Pokemon Champions team building requirements.
Speed Swap functions as a status-based mechanism designed to disrupt turn-order dynamics by swapping the current Speed stat of the user with a single target. Reviewing this move requires evaluating its role as a strategic tool for mitigating opponent agility or accelerating slower teammates during pivotal engagement phases within any given battle flow.
Power
0
Accuracy
101%
Priority
0
Effect rate
—
The user and the target swap their Speed stats.
Speed Swap functions as a status move that operates independently of common physical interaction markers like contact, slicing, or biting traits. By reviewing these specific mechanical flags, players can verify how this technique avoids protective counters such as items or abilities triggered by physical contact. Mastering these categorical distinctions is essential for predicting move viability and defensive immunity.
Speed Swap relies on precise timing and matchups to function effectively during intense battles. This registry of Pokemon that learn the move provides critical context for roster-wide implementation. By evaluating which species can swap speed stats, trainers better understand how this move integrates into team compositions, specific defensive pivots, or competitive playstyles.
Speed Swap functions as a unique tool for shifting momentum by exchanging statistics. Comparing this effect against other disruption moves reveals how specific utility choices impact battle flow. Examining these related moves helps identify whether similar debuffing strategies or defensive trade-offs might better align with a team's current mechanical requirements.
Primary effect
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Primary effect
Gives the user's side the Light Screen status for 5 turns.
Primary effect
Boosts the user's Sp. Atk and Sp. Def stats by 1 stage.
Review comprehensive technical data for other Psychic-type moves to identify synergies and effective tactical counters. Comparing move properties provides essential clarity for optimizing team interactions and battle decision-making in Pokemon Champions.