Primary effect
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Magic Room functions as a Psychic-type status move affecting all active participants on the field for five turns. Players evaluating defensive or disruptive team compositions rely on these specific field-wide mechanics to influence outcomes. Fifteen different Pokemon species currently access this move, allowing for diverse tactical applications across various battle scenarios.
Magic Room functions as a specialized field-effect tool that forces a complete shift in item interaction for all active participants. By nullifying held item effects, this Psychic-type status maneuver disrupts standard combat flow and demands precise timing from the user. Players must weigh this field-state impact against existing item-reliant strategies to determine optimal timing for effective utility deployment.
Power
0
Accuracy
101%
Priority
0
Effect rate
—
Gives the entire field the Magic Room status for 5 turns.
Magic Room alters item-based interactions by suppressing their effects for all combatants on the field over five turns. Evaluating these mechanical flags allows trainers to identify how specific status category traits influence turn-based field state, providing clear insight into why this move remains non-contact and bypasses typical move-type protection abilities during competitive play.
This move does not pick up any of the tracked Pokemon Champions interaction traits above.
Examine the complete list of species capable of utilizing Magic Room to neutralize all held items during battle. Navigating this specific learnset reveals which Pokemon provide the utility required to sustain this unique field effect. Linking move data directly to individual entries allows for precise research on how this status-category move impacts roster composition strategies.
Identifying moves that mirror the five-turn field status of Magic Room helps clarify its specific utility against common defensive items. Comparing this unique Psychic-type support tool with analogous status-category effects provides critical context on how to effectively neutralize held items and execute control-based strategies within competitive battles.
Primary effect
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Primary effect
Gives the user's side the Light Screen status for 5 turns.
Primary effect
Boosts the user's Sp. Atk and Sp. Def stats by 1 stage.
Review additional status moves and Psychic-type abilities to refine combat strategies. Analyzing multiple move profiles ensures a deeper understanding of how field-altering effects integrate into diverse team structures and competitive battle rotations.