Primary effect
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Hypnosis functions as a Psychic-type status move capable of putting the target to sleep during encounters. Pokemon Champions records sixteen distinct Pokemon that can utilize this move effectively in battle. Review the underlying mechanics to determine how these status-altering capabilities influence match outcomes against opposing teams.
Hypnosis functions as a deliberate Psychic-type status tool designed to neutralize opponents by inducing a state of sleep. By focusing on its standard targeting profile, trainers can integrate this move into broader offensive sequences to disrupt momentum without relying on direct damage. Evaluating this specific ability helps determine whether the baseline accuracy profile fits current team-building requirements.
Power
0
Accuracy
60%
Priority
0
Effect rate
—
Puts the target to sleep.
Understanding move traits beyond base effects provides critical insight into how Hypnosis functions against specific team compositions. By analyzing these mechanical flags, trainers can accurately predict interaction outcomes and identify potential immunities triggered by abilities. These markers serve as vital context for navigating complex status conditions during high-stakes competitive play.
Evaluating which Pokemon can reliably execute Hypnosis provides vital context for your team building and combat planning. By mapping this sleep-inducing move to the specific creatures that learn it, you gain a clearer understanding of how the Psychic utility integrates into broader rosters. Use these learner lists to identify key candidates for controlling the battlefield and neutralizing opponents during high-stakes encounters.
Examine Hypnosis alongside comparable status-inflicting moves to understand how varying accuracy profiles and targeting mechanics influence tactical selection. Comparing these options helps identify nuances in performance consistency and role utility, providing clarity on how specific sleep-based strategies function within broader team compositions and competitive decision-making workflows.
Primary effect
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Primary effect
Gives the user's side the Light Screen status for 5 turns.
Primary effect
Boosts the user's Sp. Atk and Sp. Def stats by 1 stage.
Browse the complete collection of status moves to find alternatives for sleep induction or other tactical debuffs. Selecting the optimal move requires understanding how different status effects interact with various Pokemon types and battle conditions throughout Pokemon Champions.