Primary effect
If the user is not already holding an item it steals the target's held item.
Comeuppance functions as a reactive physical move that deals 150% of the damage received from an opponent during the turn of execution. Evaluating this Dark-type technique requires understanding the specific timing and target conditions necessary to maximize retaliatory output during high-stakes encounters within the Pokemon Champions battle system.
Comeuppance functions as a distinct Dark-type physical maneuver designed to capitalize on incoming direct attacks. By converting absorbed damage into a 150% output, this tool shifts the focus toward precise timing and turn management rather than proactive aggression. Analyzing this move requires balancing the user's current health pool against the specific physical pressure exerted by the opposing combatant.
Power
1
Accuracy
100%
Priority
0
Effect rate
—
The user retaliates to deal 150% of the damage it took from an opponent's move during the turn this move is used.
Understanding Comeuppance requires identifying its core status as a contact-based physical attack. These mechanical flags dictate how the move engages with specific held items, defensive abilities, and field conditions that respond to physical strikes. By evaluating these distinct markers, players gain clarity on how to execute retaliatory strategies effectively while navigating common battle rule interactions that influence damage output.
Reviewing the short list of Pokemon that learn Comeuppance reveals which competitors are equipped to turn defensive vulnerability into a devastating 150% damage retaliation. Connecting this move directly to its potential users helps players determine how to integrate this specific counter-mechanic into active battle rotations and team composition strategy.
Evaluating Comeuppance alongside similar damage-reflection tools allows players to discern precise situational advantages across different team compositions. Comparing these retaliatory options clarifies unique functional differences in user requirements, helping trainers assess which move best supports their current tactical intent without relying on singular, rigid answers.
Primary effect
If the user is not already holding an item it steals the target's held item.
Primary effect
This move's power and effects depend on the user's held item. The held item is lost after this move is used.
Primary effect
This move's power is doubled if the user attacks after the target.
Primary effect
This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Primary effect
Has a 20% chance of lowering the target's Defense stat by 1 stage.
Review alternative Dark-type moves to identify synergies with existing team builds. Analyzing how different physical techniques interact with specific Pokemon stats helps clarify which options best serve individual battle strategies.