Primary effect
If the user is not already holding an item it steals the target's held item.
Beat Up functions as a unique Dark-type physical maneuver in Pokemon Champions, dealing damage based on the collective attack stats of non-fainted and healthy party members. Each living member contributes an individual strike, allowing for complex damage scaling during encounters. Players often analyze this move to optimize team synergy and maximize physical output against opposing targets.
Beat Up functions as a specialized physical Dark-type attack that scales damage according to the current health and readiness of the remaining party members. By factoring in the attack stats of non-fainted teammates instead of relying solely on a static power value, this move demands careful team construction and situational awareness to maximize its total damage efficiency during competitive engagements.
Power
1
Accuracy
100%
Priority
0
Effect rate
—
The target is attacked as many times as the number of Pokémon in the user's party. Pokémon that have fainted or have a status condition are not counted. This move's power is calculated based on the Attack stats of the party Pokémon.
Beat Up relies on specific internal mechanical markers to determine how individual party members contribute damage to the total output. By evaluating these distinct flag conditions, players can accurately predict how current battle rules process attack sequences and status dependencies. This technical perspective clarifies how precise movement traits influence effectiveness against targets during intense competitive exchanges.
Beat Up relies on individual party member statistics rather than standard user data, making the specific learner pool essential for effective team building. Reviewing which Pokemon possess this move clarifies how diverse offensive capabilities can be integrated into party compositions. This targeted roster analysis helps evaluate potential damage output and strategic utility across different game phases.
Identifying moves with comparable utility requires looking beyond primary damage types to analyze how party composition influences output. These alternatives assist in comparing the specific scaling mechanics of Beat Up against other multi-hit or party-reliant physical moves. Use these comparative data points to verify how different offensive setups function within specific team compositions and battle roles.
Primary effect
If the user is not already holding an item it steals the target's held item.
Primary effect
This move's power and effects depend on the user's held item. The held item is lost after this move is used.
Primary effect
This move's power is doubled if the user attacks after the target.
Primary effect
This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Primary effect
Has a 20% chance of lowering the target's Defense stat by 1 stage.
Review more physical attacks within Pokemon Champions to refine your combat strategy. Compare varying move effects and power scaling requirements to build a more effective battle roster for challenging encounters.