Primary effect
If the user is not already holding an item it steals the target's held item.
Assurance functions as a Physical Dark-type move with a distinct conditional damage multiplier. The base power doubles whenever a target has already sustained damage within the same turn. Battle data confirms target-specific interaction and direct contact mechanics suitable for strategic encounter planning.
Assurance functions as a high-reward physical attack that rewards precise turn sequencing. By doubling its base power when a target has already sustained damage within the same turn, this move creates a specific tactical window for finishers or follow-up strikes. Evaluating this move requires careful consideration of team speed and your opponent's vulnerability to chip damage across different combat rotations.
Power
60
Accuracy
100%
Priority
0
Effect rate
—
This move's power is doubled if the target has already taken damage during the turn this move is used.
Understanding Assurance requires recognizing that this Dark-type physical maneuver registers as a contact move, influencing how held items and defensive abilities interact during combat. By evaluating these technical indicators alongside the core damage-doubling effect, trainers can accurately predict environmental resistance, ability-based negation, and specific combat rule outcomes.
Mapping Assurance across specific Pokemon entries clarifies how diverse types leverage its conditional power-doubling mechanic. Reviewing this structured learner pool allows players to identify potential users and evaluate how the move integrates into various competitive team compositions based on established physical attack proficiency and unique turn-order requirements.
Examine moves that leverage situational power modifiers or turn-based damage windows to identify how Assurance compares in varied combat scenarios. Reviewing these mechanically similar options helps clarify the specific team conditions required to maximize damage output. These comparisons provide essential context for understanding move viability without relying on universal tiering or rigid rankings.
Primary effect
If the user is not already holding an item it steals the target's held item.
Primary effect
This move's power and effects depend on the user's held item. The held item is lost after this move is used.
Primary effect
This move's power is doubled if the user attacks after the target.
Primary effect
This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Primary effect
Has a 20% chance of lowering the target's Defense stat by 1 stage.
Continue evaluating move interactions and damage mechanics for other Dark-type techniques. Comparing various offensive profiles reveals how move scaling and secondary battle conditions impact performance throughout intense combat scenarios.