Primary effect
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Amnesia functions as a critical Psychic-type status move that strengthens the user by increasing the Special Defense stat by two stages. Reviewing these mechanical interactions assists in determining defensive team configurations and predicting performance outcomes during intense battle scenarios.
Amnesia functions as a specialized status maneuver designed to immediately sharpen the user's Special Defense by two stages. By isolating this self-targeting mechanism, trainers can effectively integrate reliable damage mitigation into defensive rotations, shifting the momentum of combat through improved long-term survivability against incoming special-category threats.
Power
0
Accuracy
101%
Priority
0
Effect rate
—
Boosts the user's Sp. Def stat by 2 stages.
Understanding move-specific mechanics like target parameters and status categorization helps predict how Amnesia functions against distinct battle restrictions. By recognizing that this technique lacks contact, sound, or bullet-based traits, players can identify exactly where it bypasses passive defensive resistances or specific counter-mechanics in a battle state.
This move does not pick up any of the tracked Pokemon Champions interaction traits above.
Understanding the full distribution of Amnesia across the roster provides critical insights into which Pokemon leverage this defensive stat boost. By reviewing the complete learner pool, players can distinguish between situational utility and optimal role consolidation. This data bridge connects isolated move mechanics to the concrete reality of squad building.
Analyzing Amnesia alongside alternative stat-boosting tools helps define specialized defensive builds. Use these comparable techniques to evaluate how different modifiers influence battle longevity and specific stat-stage acceleration patterns without relying on singular, optimized choices for every trainer encounter or team composition strategy.
Primary effect
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Primary effect
Gives the user's side the Light Screen status for 5 turns.
Primary effect
Boosts the user's Sp. Atk and Sp. Def stats by 1 stage.
Explore additional status moves to build more resilient team compositions. Reviewing varied defensive capabilities ensures a comprehensive understanding of move mechanics and effective strategic combinations for future encounters.