Double weaknesses
0 attacking types
No attacking type lands in this multiplier group.
Flying/Dark
Calculate incoming damage multipliers and identify exact roster entries sharing this dual typing.
Flying/Dark multiplies incoming damage from each attacking type to form a complete defensive profile. Review 2x weaknesses to Electric, Ice, Rock, and Fairy, 0.5x resistances to Grass, Ghost, and Dark, and immunities to Ground and Psychic. Search Pokemon Champions roster entries for exact dual-typing matches, or compare related combinations to see how changing one type shifts the math.
See how each attacking type's effectiveness against Flying and Dark combines to determine incoming damage taken.
Incoming damage against Flying/Dark multiplies each attacking type's effectiveness against both defending types. Electric, Ice, Rock, and Fairy attacks deal 2x damage. Ground and Psychic result in 0x immunities, while Grass, Ghost, and Dark take 0.5x. Neutral attacks are intentionally documented at 1x damage. These groups reflect base dual typing only, excluding abilities, items, or battle modifiers.
0 attacking types
No attacking type lands in this multiplier group.
4 attacking types
3 attacking types
0 attacking types
No attacking type lands in this multiplier group.
2 attacking types
9 attacking types
These values describe the base type chart only. Abilities, moves, items, and field effects can change how an individual battle resolves.
Change one retained type to observe how defensive matchups and exact roster representation shift across other valid combinations.
Each linked dual-type profile retains either Flying or Dark while changing the partner type. Holding one type constant builds a baseline, but a single substitution can entirely transform weaknesses, resistances, and roster representation. Sharing one type never guarantees a similar defensive profile. Explore these pairings to see how one type swap reshapes matchups. Empty combinations remain valid research paths.
6 roster entries
Water/Dark Matchup Profile
4 roster entries
Flying/Dragon Type Matchup Profile
4 roster entries
Normal/Flying Type Combination Profile
3 roster entries
Fighting/Dark Matchup Profile
3 roster entries
Fighting/Flying Matchup Profile
3 roster entries
Fire/Dark matchup and roster profile
3 roster entries
Fire/Flying Matchup Profile
3 roster entries
Flying/Steel matchup and roster entries
3 roster entries
Ghost/Dark Matchup Profile
2 roster entries
Electric/Flying Matchup Profile
2 roster entries
Flying/Bug Type Matchup Profile
2 roster entries
Flying/Rock Matchup Profile
See how replacing either Flying or Dark changes the full defensive calculation. Compare nearby dual-type profiles to identify alternative immunities, mitigate shared weaknesses to Electric and Ice, or locate other exact roster entries to refine team defensive coverage.
Roster entries combining both types equally, requiring individual stat and ability evaluations for accurate comparison.
An exact match requires both Flying and Dark, regardless of which type appears first. Roster entries with this combination appear below for direct profile navigation. Sharing a type pair does not make monsters interchangeable; individual base stats, abilities, available moves, and forms dictate actual roles. If the roster lacks this exact pairing, the defensive matchup profile remains valid for comparison.