Primary effect
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Yawn functions as a status-category Normal-type move that induces a drowsy state in the selected target. This specific tactical maneuver provides an accuracy-guaranteed effect for trainers seeking consistent status control across various team compositions. Review the technical specifications to understand how this move integrates into standard battle cycles.
Yawn serves as a non-damaging Normal-type status tool designed to induce drowsiness in a single target without risk of accuracy failure. Mastering this move requires precise timing to exploit the forced switch or subsequent sleep penalty, making it a pivotal utility option for trainers managing opponent momentum. Evaluate this entry to understand its unique role in controlling the rhythm of a standard battle.
Power
0
Accuracy
101%
Priority
0
Effect rate
—
Makes the target drowsy. This move never misses.
Yawn functions as a status-category move with a distinct lack of physical contact or projectile-based mechanical flags. Recognizing these traits is essential for predicting interactions with abilities or environmental effects that rely on bullet, wind, or contact checks. These underlying properties define how opponents can counter the effect or mitigate the inevitable drowsy status condition in battle.
Evaluating Yawn through its specific distribution patterns allows players to anticipate potential stall strategies across the competitive meta. Reviewing this curated learner list helps identify which defensive profiles and support specialists reliably force switches with Yawn. Understanding these connections remains essential for building balanced teams that can counter or leverage the move effectively.
Analyzing alternative options alongside Yawn provides deeper insight into how different status-effect mechanics shift battle dynamics. Reviewing these comparable moves helps players distinguish between direct sleep pressure, forced switching, or other forms of indirect tactical utility. This data-driven approach highlights the operational trade-offs required when selecting status-targeting tools for a balanced team.
Primary effect
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Primary effect
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Primary effect
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Primary effect
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Primary effect
Boosts the power of an ally's move by 50% during the turn this move is used.
Examine additional Normal-type status moves and alternatives to determine which utility options provide the best coverage for your current team. Understanding move interaction patterns helps refine strategic choices when preparing for challenging encounters within Pokemon Champions.