Primary effect
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Scary Face functions as a tactical Normal-type status move that forces a significant reduction in a target's Speed stat by two stages. Reviewing the mechanical properties assists in evaluating how this ability impacts turn order and battle pacing during complex encounters. Precise understanding of these specific stat-changing interactions supports more effective team planning.
Scary Face functions as a foundational tool for speed control by lowering an opponent's Speed stat by two stages. This status move specifically targets a single combatant, allowing players to dictate tempo without relying on contact-based maneuvers. Understanding these core mechanics enables sharper evaluation of team synergy and long-term battle positioning during competitive exchanges.
Power
0
Accuracy
100%
Priority
0
Effect rate
—
Lowers the target's Speed stat by 2 stages.
Scary Face operates through specific status-based mechanics that bypass direct contact traits entirely. Identifying these inherent flags allows players to predict interactions with various protective abilities and field-based constraints. Recognizing these precise mechanical markers ensures full transparency when executing speed-reduction maneuvers during complex offensive sequences.
Scary Face appears across a diverse range of 95 distinct Pokemon, making it a critical status move for managing turn order. Reviewing this specific roster reveals how different archetypes integrate speed reduction into their battle sets. Evaluating these learners provides essential context for identifying which defensive or offensive pivots effectively utilize this tactical debuff.
Examine moves that function similarly to Scary Face to understand diverse approaches to controlling turn order. By comparing these mechanics side-by-side, players can identify unique advantages in target conditions and stat-reduction depth. This technical analysis highlights the distinct tactical trade-offs inherent in various methods of hindering an opponent.
Primary effect
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Primary effect
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Primary effect
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Primary effect
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Primary effect
Boosts the power of an ally's move by 50% during the turn this move is used.
Investigate additional status-altering moves and mechanical interactions to refine battle strategies. Comparing various move categories and their specific stat-change capabilities provides essential insights for building effective and responsive team compositions.