Primary effect
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Wish functions as a Normal-type status move that applies the unique Wish status to the active spot. The move specifically targets the user to facilitate recovery or positioning, providing a distinct mechanical advantage without relying on contact, sound, or bullet-based interactions. Twenty-one different species utilize this effect to maintain battlefield longevity.
Wish operates as a unique status utility, allowing users to coordinate health recovery through a deferred execution window. Unlike direct healing options, this move focuses on self-targeting mechanics that force strategic anticipation of incoming damage. Mastery of these specific battle traits helps players determine how this tool serves defensive consistency during cycles.
Power
0
Accuracy
101%
Priority
0
Effect rate
—
Gives the user's spot the Wish status.
Understanding that Wish lacks contact, sound, or bullet properties is vital for gauging how this move bypasses specific defensive protections or secondary interaction triggers. These mechanical flags provide essential context for predicting how the move survives redirection or absorption effects. By isolating these traits, players can accurately map the precise battle behaviors that occur after activation.
This move does not pick up any of the tracked Pokemon Champions interaction traits above.
Understanding the specific Pokemon capable of learning Wish allows for precise team planning and deeper roster evaluation. By reviewing the full list of learners, trainers identify critical defensive gaps and optimize utility slots. This data bridges isolated move statistics with practical team building, ensuring every Wish user contributes effectively to your broader competitive strategy.
Examine moves that fulfill comparable support roles to determine how delayed recovery options like Wish integrate with instant healing or defensive utility. Comparative analysis of these mechanics helps clarify the distinct functional niche Wish occupies within varied team builds, ensuring you weigh specific timing constraints against team sustainability needs.
Primary effect
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Primary effect
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Primary effect
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Primary effect
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Primary effect
Boosts the power of an ally's move by 50% during the turn this move is used.
Continue investigating the mechanics of other status-based moves to refine battle strategies. Understanding how varied effects like Wish interact with different team compositions provides a clearer picture of competitive potential and defensive utility during complex encounter scenarios.