Primary effect
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Tidy Up acts as a strategic utility move that removes field hazards including Sticky Web, Stealth Rock, and various Spikes while providing a simultaneous boost to the user's Attack and Speed. Pokemon Champions players can review these mechanical specifications to determine how this Normal-type status effect fits into specific battle team compositions.
Tidy Up functions as a specialized Normal-type status tool designed to reset the battle environment by removing entry hazards like Spikes and Stealth Rock. Beyond board clearance, it provides an immediate tactical advantage by raising the user's Attack and Speed by one stage, creating a dual-purpose transition between defensive utility and offensive pressure.
Power
0
Accuracy
101%
Priority
0
Effect rate
—
Removes the Sticky Web Stealth Rock Substitute Spikes and Toxic Spikes statuses from the entire field. Boosts the user's Attack and Speed stats by 1 stage.
Tidy Up operates as a status-category move, meaning it remains unaffected by contact-based abilities or protection traits like Rocky Helmet or Rough Skin. By recognizing its specific lack of sound, slicing, or wind properties, players can accurately predict its immunity to niche interactions like Soundproof or Wind Rider. These flags confirm that the move targets the user exclusively while executing a distinct field-clearing effect.
This move does not pick up any of the tracked Pokemon Champions interaction traits above.
Tidy Up serves as a powerful utility for removing hazards while simultaneously elevating offensive stats, yet its value relies heavily on the specific Pokemon utilizing it. By reviewing the learner pool, players gain insight into the tactical distribution of this effect across the current roster. This list clarifies which species leverage these specific stat boosts and hazard removal benefits within their standard move sets.
Examine moves sharing similar support functions or self-stat adjustment profiles to better understand the niche Tidy Up occupies. Comparing field hazard removal and offensive setup roles helps clarify when specific tactical trade-offs provide the most value. These data relationships highlight the functional nuance between various utility choices available to competitive teams.
Primary effect
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Primary effect
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Primary effect
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Primary effect
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Primary effect
Boosts the power of an ally's move by 50% during the turn this move is used.
Continue investigating the move library to identify powerful status effects or offensive options that complement Tidy Up. Comparing various move categories provides deeper insight into optimizing team performance across diverse combat scenarios.