Primary effect
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Swallow functions as a conditional Normal-type status move that restores user HP based on existing Stockpiling levels accumulated during combat. Effectiveness scales from 25 percent to full health depending on the intensity of prior defensive stockpiles, requiring careful timing to maximize survivability against opposing threats.
Swallow operates as a self-targeted status move that functions exclusively when the user possesses active Stockpiling levels. By converting accumulated defense stacks into immediate HP restoration, the move scales in effectiveness from a minor recovery to a full health replenishment. This mechanic forces trainers to weigh the risks of extended setup against the payoff of sustaining longevity in prolonged battles.
Power
0
Accuracy
101%
Priority
0
Effect rate
—
The higher the user's Stockpiling level the more HP the user restores. Level 1 1/4 of the user's max HP is restored. Level 2 1/2 of the user's max HP is restored. Level 3 The user's HP is fully restored. This move fails unless the user has the Stockpiling status.
Swallow relies on specific mechanical internalizations that distinguish it from standard recovery actions. By identifying these interaction markers, players gain clarity on why this status-category move necessitates active Stockpiling levels to function. These technical flags serve as definitive rules for navigating complex battle scenarios effectively and efficiently.
This move does not pick up any of the tracked Pokemon Champions interaction traits above.
Evaluating Swallow requires examining the specific Pokemon capable of utilizing its unique Stockpile-dependent healing. Reviewing this curated learner list reveals which defensive threats integrate this move into their durability kits. Connecting these nine distinct Pokemon to their move pools helps players identify strategic opportunities for sustain in complex competitive matchups.
Examine moves that function alongside or mimic the recovery patterns found in Swallow to better understand your defensive utility choices. Comparing these restoration techniques helps trainers determine when relying on Stockpile cycles provides the necessary sustainability compared to move-based healing alternatives. This analysis clarifies role-adjacent mechanics that occupy similar slots in a teammate's move set.
Primary effect
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Primary effect
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Primary effect
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Primary effect
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Primary effect
Boosts the power of an ally's move by 50% during the turn this move is used.
Investigate additional status moves and self-healing abilities to determine the most effective recovery strategies for your team composition. Evaluate how different moves compare in utility to maximize defensive performance throughout intense Pokemon Champions combat encounters.