Primary effect
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Stockpile provides tactical defense scaling for selected users within Pokemon Champions. Each activation increases Defense and Special Defense stats by one stage while tracking usage up to the three-charge limit. Understanding these mechanics assists in evaluating defensive endurance during complex encounters.
Stockpile functions as a non-damaging status move that incrementally increases Defense and Special Defense stats by one stage each use. By managing up to three cumulative levels, trainers can refine a Pokemon's defensive threshold within specific battle conditions. Evaluating this move requires observing the self-targeted effect profile against distinct defensive goals and overall team longevity needs.
Power
0
Accuracy
101%
Priority
0
Effect rate
—
Boosts the user's Defense and Sp. Def stats by 1 stage. Raises the user's Stockpiling level by 1. Can be used up to 3 times.
Stockpile functions as a status-category defensive maneuver, deliberately omitting contact and projectile flags to ensure success regardless of common ability-based interference. By understanding these specific mechanical markers, players accurately predict how Stockpile stacks cumulative stat gains while remaining shielded from diverse battle-system triggers that otherwise disrupt offensive movements.
This move does not pick up any of the tracked Pokemon Champions interaction traits above.
Stockpile utility depends on the defensive profile of the Pokemon utilizing it. By exploring the full list of learners, players can identify which defensive pivots and tanks gain the most value from these cumulative stat boosts. Connecting this status move to specific roster entries helps clarify how different creature typings leverage increased resilience throughout extended competitive encounters.
Stockpile occupies a unique niche by layering progressive defensive buffs alongside stackable effects. Comparing these mechanics against similar status moves helps determine if the investment of turns aligns with specific defensive objectives or if alternative damage mitigation tools offer higher efficiency in active combat scenarios. Identifying these overlaps clarifies situational utility.
Primary effect
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Primary effect
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Primary effect
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Primary effect
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Primary effect
Boosts the power of an ally's move by 50% during the turn this move is used.
Continue researching specific move interactions and battle mechanics within the broader game ecosystem. Compare Stockpile against other status moves to refine defensive strategies and enhance overall team synergy during challenging encounters.