Primary effect
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Revival Blessing is a Normal-type status move in Pokemon Champions that revives a fainted party member and restores half of its maximum HP. It targets the user, deals no damage, and carries no contact, sound, or other special move flags, making it a distinct support option. Compare its effect profile against other status moves when planning competitive teams.
Revival Blessing occupies a narrow battle identity: a Normal-type status move used on the user that trades a turn for restoring a fainted party member to half HP. Reading its type, status category, and self-target profile together shows what the move commits to before comparing its flags, learners, or similar options.
Power
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Accuracy
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Priority
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Effect rate
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Revives a Pokémon in the user's party that has fainted and restores 1/2 of that Pokémon's max HP.
Revival Blessing's flag profile shapes how it reads under battle systems: it is a status move targeting the user, makes no contact, and carries no sound, punch, biting, slicing, bullet, wind, or powder markers. Reading these traits alongside its revive-and-restore effect clarifies which protections, immunities, and interaction rules apply.
This move does not pick up any of the tracked Pokemon Champions interaction traits above.
Revival Blessing revives a fainted party member and restores half its max HP, so access to the move is itself a roster decision. With one known learner, its learner pool shows exactly which Pokemon entries can run a built-in revival slot. Trace learnset availability and tie the move's effect back to the Pokemon that deliver it.
Revival Blessing occupies a narrow role: a status move that revives a fainted party member and restores half of its max HP. Comparing it with nearby support and recovery moves shows where that role actually differs, whether in target selection, effect scope, or how each option fits a team's pacing.
Primary effect
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Primary effect
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Primary effect
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Primary effect
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Primary effect
Boosts the power of an ally's move by 50% during the turn this move is used.
Once the revival effect and classification are clear, compare Revival Blessing with other status moves and check which Pokemon learn it in Pokemon Champions. Pairing effect data with learnsets helps turn a single move profile into concrete team-building decisions.