Primary effect
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Recover operates as a status-category move in Pokemon Champions that restores half of the user's maximum health. Analyzing this specific Normal-type action reveals its utility for self-sustain, contributing to the durability of fourteen distinct Pokemon species within the game's current mechanics.
Recover functions as a essential tool for sustained performance, allowing users to restore half of their maximum health during combat. By focusing on its self-targeting Status profile, players can evaluate the move as a precise defensive asset rather than an offensive threat. This categorization helps determine how this healing capability impacts specific team durability and turn-to-turn sustainability in competitive exchanges.
Power
0
Accuracy
101%
Priority
0
Effect rate
—
Restores 1/2 of the user's max HP.
Recover operates as a status utility unaffected by contact-based counter-measures or projectile-blocking effects. By analyzing these mechanical flags, trainers identify why specific moves bypass protective barriers or ignore offensive status traps. Understanding these core traits provides clarity on how restoration sequences resolve within broader combat interactions and rules.
This move does not pick up any of the tracked Pokemon Champions interaction traits above.
Examine the specific collection of Pokemon that gain access to Recover to determine how this restoration move functions within varied defensive builds. Understanding which species can independently replenish half of their maximum health provides essential context for anticipating matchups and evaluating long-term survival prospects during intense battles.
Comparative analysis of moves similar to Recover clarifies how different self-healing tools function within distinct battle roles. Identifying mechanical neighbors helps players distinguish between immediate HP recovery, gradual restoration, or utility-focused longevity techniques. This data provides the necessary context to refine defensive strategies and ensure sustain requirements align with active team needs during critical encounters.
Primary effect
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Primary effect
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Primary effect
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Primary effect
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Primary effect
Boosts the power of an ally's move by 50% during the turn this move is used.
Review additional status moves and health-restoring techniques to identify the most effective defensive options for team building. Examine how different moves modify battle flow and support survival across various combat scenarios.