Primary effect
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Milk Drink is a Normal-type status move in Pokemon Champions that restores half of the max HP of the user or an ally. Its value sits in sustained recovery rather than damage output, so target profile and battle category are the facts to weigh first. The profile covers the healing effect, self-targeting behavior, and non-contact status for recovery planning.
Milk Drink is a Normal-type status move that targets the user and restores 1/2 of max HP to the user or an ally. Its battle identity rests on that healing effect alone, with no secondary effects or contact, sound, or powder classification. Reading its type, category, and target together shows what kind of recovery tool is being evaluated before comparing flags, learners, or similar moves.
Power
0
Accuracy
101%
Priority
0
Effect rate
—
Restores 1/2 of the max HP of the user or an ally.
Milk Drink is a Normal status move that targets the user and restores half of its maximum HP. Its mechanical flags show where it sits in battle rules: no contact, no sound-based traits, and no powder, wind, or slicing markers. Reading these flags clarifies which blocking effects and protections do or do not apply before you rely on it as a healing option.
This move does not pick up any of the tracked Pokemon Champions interaction traits above.
Milk Drink is a Normal status move that restores half of the user's max HP or an ally's, and its usefulness depends on which Pokemon can actually run it. The learner list ties the move back to its roster entries, showing how narrowly the learnset is distributed and giving team-building research a concrete, roster-aware starting point.
Milk Drink is a Normal status move that restores half of the user's or an ally's max HP. The similar-moves block places it beside adjacent recovery and support tools so users can compare healing targets, function, and use cases. Rather than ranking alternatives, the comparison shows where role overlap exists and what separates Milk Drink from nearby options.
Primary effect
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Primary effect
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Primary effect
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Primary effect
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Primary effect
Boosts the power of an ally's move by 50% during the turn this move is used.
Once Milk Drink's effect and target behavior are clear, compare it with other healing options before locking a moveslot. Check how its Normal typing, status category, and shared-HP restoration fit alongside the Pokemon that learn it, then move on to related moves and matchups to round out a team's recovery plan.