Primary effect
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Mean Look functions as a status-category move that applies the Can't Escape effect to a single opponent, preventing them from leaving the active battle position. This resource provides technical specifications for accuracy and move targets, helping players evaluate how Mean Look influences match pacing and counterplay within the Pokemon Champions environment.
Mean Look serves as a tactical status move designed to force an opponent into combat by applying the Can't Escape effect. Evaluating this technique requires considering its specific target-based initiation and its role as a non-damaging utility asset. Players utilize this unique application to lock specific combatants, preventing their retreat and ensuring matchups progress exactly as intended.
Power
0
Accuracy
101%
Priority
0
Effect rate
—
Gives the target the Can't Escape status.
Identifying technical flags like the Powder move classification reveals how Mean Look interacts with specific field immunities and defensive barriers. By tracking these interaction markers, players interpret move behavior against ability-based resistances and secondary field effects. These mechanics-aware data points clarify exactly why certain defensive compositions fail to stop the locking effect.
Identifying specific species capable of utilizing Mean Look allows trainers to bridge the gap between abstract status mechanics and practical team composition. This verified learner list maps the distribution of the move across the current roster, enabling deeper research into which offensive or defensive profiles best leverage this tactical trapping utility within competitive encounters.
Mean Look functions primarily through restricting opponent switches to maintain a tactical advantage during core engagements. Comparing these effects against wider trapping or immobilizing options helps identify how specific move limitations shift your offensive positioning. Reviewing these parallels clarifies why choosing one trapping technique over another alters your team battle synergy.
Primary effect
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Primary effect
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Primary effect
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Primary effect
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Primary effect
Boosts the power of an ally's move by 50% during the turn this move is used.
Continue exploring additional move mechanics and type interactions to optimize your team compositions. Compare Mean Look against other status-inducing moves to sharpen your strategic decision-making and performance in high-stakes Pokemon Champions battles.