Primary effect
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Lock-On grants the user a specific status effect that dictates battle flow in Pokemon Champions. Understanding the technical execution of this status-category move allows trainers to accurately predict turn outcomes and refine team compositions based on established move mechanics and target parameters.
Lock-On operates as a dedicated status-category tool designed to ensure precise target acquisition during competitive engagements. By analyzing its non-contact, single-target execution, players can effectively determine how this ability integrates into specific offensive cycles. This technical overview highlights the functional role of its unique status effect within a diverse battle environment.
Power
0
Accuracy
101%
Priority
0
Effect rate
—
The user gains the Locked On status.
Lock-On functions as a distinct status move that shifts battle flow by bypassing standard accuracy checks for the subsequent turn. Recognizing the absence of contact, sound, or bullet-based flags ensures players properly identify which defensive abilities and field interactions this technique interacts with during high-stakes sequences.
Lock-On remains a highly specialized status effect with very limited distribution among Pokemon. By examining the specific members of the roster who can actually learn this move, trainers gain a deeper understanding of how the Locked On status integrates into viable battle strategies. This list serves as a direct bridge from raw move data to the specific units that bring this unique utility into live combat encounters.
Examine moves that share similar functional profiles or tactical applications with Lock-On to identify core distinctions in user utility. By contrasting these technical options, players can effectively determine which status-applying maneuvers best suit specific team compositions. Use these comparisons to gauge how precision mechanics perform within diverse competitive environments.
Primary effect
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Primary effect
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Primary effect
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Primary effect
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Primary effect
Boosts the power of an ally's move by 50% during the turn this move is used.
Continue researching other moves to expand tactical knowledge and improve team synergy. Examine categories, effect profiles, and damage types to identify the best options for your current Pokemon roster.