Comprehensive move specifications covering type, category, and target interactions.StatusNormalglare

Glare Battle Move Profile: Technical Data and Mechanic Analysis for Pokemon Champions Combat

Glare functions as a status-category Normal-type move designed to induce paralysis in the target. Precise combat mechanics documentation allows for accurate evaluation of utility moves during team composition. Every detail confirms the non-contact, non-sound nature of this specific status application for calculated competitive play.

MoveGlare
Stat profileNormal
Power0
Accuracy100%
PP20
StatusPriority 0
Defining the tactical utility of Normal-type paralysis for standard targeting profiles.Status stats

Glare as a Precision Status Tool in Competitive Battle Exchanges

Evaluating Glare requires understanding its specific role as a status-category move designed to inflict paralysis on a single target. By focusing on its Normal-type classification and lack of direct damage, trainers can better assess its utility for slowing down opponents during critical turns. This move provides a consistent method for speed control without requiring physical contact or special move interaction.

Normal TypeStatus MoveSingle TargetSpeed ControlNon-Contact

Power

0

Accuracy

100%

Priority

0

Effect rate

—

Battle effectTarget · normal

Paralyzes the target.

Interpreting how move behavior attributes shape battle system outcomes and tactical utility.1 of 10 active

Understanding the Tactical Mechanics and Interaction Flags of Glare

Glare operates as a non-contact status move that inflicts paralysis regardless of type immunities usually associated with powders or projectiles. By analyzing these mechanical flags, players can determine how the move bypasses specific defensive abilities or protective traits. This data clarifies how Glare functions within broader battle rules to ensure predictable, consistent results during competitive play.

Move MechanicsInteraction FlagsStatus EffectBattle RulesParalysis Logic
Makes contactSound-basedPunch moveBiting moveSlicing moveBullet moveWind movePowder moveDefrosts on useBlocked by Protect/Detect
Analyze which Pokemon command this Normal-type status move and how these specific candidates leverage paralysis in battle.

Comprehensive Roster Distribution for Glare Trainers

Evaluating the utility of Glare requires observing exactly which Pokemon gain access to this specific status application. This list maps the current roster of learners, allowing researchers to determine which teammates possess the necessary speed or bulk to deploy paralysis effectively during critical matchups. Direct access to learner profiles provides the necessary context to refine team synergy and strategic planning.

Move DistributionLearner ProfilesParalysis ResearchRoster ContextStrategic Mapping
See Normal-type Pokemon
Evaluate competitive utility by reviewing secondary effects, accuracy profiles, and primary target conditions across similar disruption tools.6 suggestions · Normal · Status

Comparative Analysis for Glare and Alternative Paralyzing Status Moves

Examine technical move variants that inflict paralysis to determine how Glare fits into specific team compositions. By analyzing these parallel support options, players gain visibility into functional overlaps, accuracy trade-offs, and distribution differences, ensuring that strategic choices align with broader battle objectives without relying on singular, isolated move data.

Status ConditionsParalysis UtilityMove ComparisonDisruption TacticsStrategic Research
See every match
Status
Power0
Accuracy101%
PP12

Primary effect

During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.

228PokemonView Endure Move Statistics
Status
Power0
Accuracy101%
PP8

Primary effect

The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.

228PokemonView Protect Move Mechanics
Status
Power0
Accuracy101%
PP12

Primary effect

Can be used only if the user is asleep. The user uses one of the other moves it knows at random.

228PokemonView Sleep Talk Move Statistics
Status
Power0
Accuracy101%
PP12

Primary effect

The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.

228PokemonView Substitute Move Mechanics
Status
Power0
Accuracy101%
PP20

Primary effect

Boosts the power of an ally's move by 50% during the turn this move is used.

151PokemonView Helping Hand Move Data
Status
Power0
Accuracy100%
PP12

Primary effect

Lowers the target's Speed stat by 2 stages.

106PokemonView Scary Face Move Technical Data

Explore more status moves and battle tactics

Continue investigating various status-inflicting moves and combat mechanics to refine competitive strategies. Accessing detailed move profiles ensures every team member utilizes effective utility combinations.

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