Primary effect
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Follow Me serves as a tactical status move where the user forces all single-target opponent attacks toward itself. Understanding this redirection mechanic provides significant defensive utility for protecting vulnerable teammates during intense competitive exchanges within Pokemon Champions, ensuring specific game scenarios remain under control.
Follow Me functions as a specialized utility tool designed to manipulate targeting flow during combat. By drawing single-target aggression away from teammates and onto the user, this move forces opponents to navigate around the redirection effect. Evaluation of its effectiveness depends on understanding how its status category and self-targeted mechanism interact with current battlefield positioning.
Power
0
Accuracy
101%
Priority
2
Effect rate
—
The user redirects opponents' moves toward itself. This effect works only on single-target moves.
Follow Me relies on distinct interaction flags that define its utility within active battle systems. By identifying the absence of contact, sound, or projectile traits, players can predict how this redirection mechanism bypasses common defensive thresholds. These technical markers provide the precise, data-driven context needed to evaluate move viability during competitive play.
This move does not pick up any of the tracked Pokemon Champions interaction traits above.
Follow Me functions as a critical tactical tool for drawing single-target aggression, but its true value depends entirely on the defensive profile of the specific Pokemon wielding it. Evaluating the full list of learners allows players to identify the ideal candidates for redirection duties. This roster-specific context bridges the gap between raw mechanics and practical team building execution.
Compare Follow Me against other redirection-based attacks to identify nuanced differences in battlefield utility and defensive application. Examining functional analogs allows for a precise understanding of how specific status effects divert single-target maneuvers to optimize team positioning. This comparative view clarifies how redirection strategies function across various encounter scenarios.
Primary effect
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Primary effect
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Primary effect
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Primary effect
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Primary effect
Boosts the power of an ally's move by 50% during the turn this move is used.
Continue investigating various move effects, power levels, and category classifications to optimize battle strategy. Reviewing detailed technical data for different abilities ensures a clearer understanding of competitive interactions and potential tactical combinations available for upcoming team setups.