Primary effect
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Entrainment functions as a distinct status-category move that forces a target to adopt the user's specific ability. This mechanism allows trainers to manipulate opponent traits during active encounters within Pokemon Champions, shifting the strategic flow of battle based on the current user's unique characteristics.
Entrainment functions as a specialized Normal-type status utility, forcing an opponent to adopt the user's current Ability. By neutralizing threatening passive traits or enabling specific team-based synergies, this move transforms standard battlefield interactions. Evaluate this skill to master precise counter-play and tactical ability management within professional team compositions.
Power
0
Accuracy
100%
Priority
0
Effect rate
—
Changes the target's Ability to be the same as the user's.
Entrainment operates through precise mechanical rules that dictate target interaction and immunity layers. These underlying flags clarify why specific passive traits influence move resolution, allowing players to predict outcome reliability during complex exchanges. Mastering these categorical markers provides essential clarity on how this move bypasses standard defenses.
Identifying the specific Pokemon capable of learning Entrainment provides essential insight into how this move functions across diverse team compositions. By examining the current learner pool, players gain a practical perspective on how ability-swapping strategies manifest in actual battles. This list serves as a direct bridge between technical move mechanics and the competitive utility found within individual roster profiles.
Evaluating Entrainment alongside other status-modifying moves clarifies its niche role in your composition. Comparing these tools reveals critical differences in target restriction, outcome consistency, and overall speed. Use this data to weigh how Entrainment compares against broader utility alternatives that manipulate target behavior, ensuring your choices align with your specific battle objectives.
Primary effect
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Primary effect
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Primary effect
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Primary effect
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Primary effect
Boosts the power of an ally's move by 50% during the turn this move is used.
Review additional status moves in Pokemon Champions to discover alternative ways to manipulate field conditions. Analyzing various utility moves improves battle preparation and helps align team abilities for maximum efficiency in competitive play.