Primary effect
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Encore locks an opponent into their previously used move, forcing recurring patterns that disrupt setup strategies and defensive rotations. Battle mechanics for this Normal-type status technique provide clarity on turn-by-turn interactions. Review specific move attributes to determine how this capability alters flow within competitive matches.
Encore functions as a powerful status-based disruption tool designed to lock opposing targets into a single move sequence. By evaluating this Normal-type skill, trainers gain a specific mechanism for neutralizing predictable play patterns. This move forces an opponent into a cycle of repetition, granting a strategic opening to pivot or set up while the target is effectively restricted by its own prior actions.
Power
0
Accuracy
100%
Priority
0
Effect rate
—
Gives the target the Encore status.
Encore functions as a status-category move, meaning it bypasses physical contact and common projectile-based immunities. Understanding these interaction markers allows trainers to predict when Encore will resolve against specific abilities or environmental conditions. This technical breakdown identifies the underlying mechanics that govern how this move interacts with defensive positioning and battle logic.
Understanding which Pokemon gain access to Encore transforms a simple status move into a calculated strategic asset. Exploring this curated learner list helps players identify the specific defensive pivots and support options capable of forcing opponents into repetitive patterns. These roster connections are essential for mastering team synergy and predicting move accessibility during high-stakes competitive encounters.
Analyzing technical parallels between Encore and related disruptive status moves assists in understanding specific battle flow impacts. Compare varied locking mechanics, turn limitations, and utility profiles to determine which tactical tool best aligns with distinct team compositions. This systematic review clarifies how specific moves interact with turn-based pressure to define distinct combat roles.
Primary effect
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Primary effect
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Primary effect
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Primary effect
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Primary effect
Boosts the power of an ally's move by 50% during the turn this move is used.
Continue investigating various move effects and ability interactions to strengthen team compositions. Consult extensive records for other Normal-type techniques and status-altering moves to master the full scope of mechanics available in competitive battles.