Primary effect
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Double Team functions as a pivotal status-category move that increases the user's evasiveness by one stage. Understanding the tactical implementation of this self-targeted move assists trainers in optimizing defense-oriented loadouts within Pokemon Champions. Comprehensive data on target types and move properties enables informed decision-making during team development.
Double Team shifts the momentum of an encounter by raising the user's evasiveness by one stage. Because this status move targets the user exclusively, its utility depends on timing and survival capacity rather than direct damage output or offensive pressure. Review these specific mechanics to determine if this evasiveness modifier aligns with your current team composition and tactical requirements.
Power
0
Accuracy
101%
Priority
0
Effect rate
—
Boosts the user's evasiveness by 1 stage.
Double Team operates as a self-targeted status technique, remaining distinct from moves categorized by sound, slicing, or physical contact. These specific mechanical flags provide necessary context for identifying which defensive barriers or triggered abilities might affect the move during battle. Players should evaluate these markers to anticipate how the status-boost interacts with move-immunity rules and specialized game mechanics.
This move does not pick up any of the tracked Pokemon Champions interaction traits above.
Double Team appears across a broad spectrum of the current roster, making its distribution a critical factor for defensive planning. By reviewing the specific Pokemon capable of learning this move, players gain deeper insight into how different archetypes leverage evasiveness. This list serves as a direct bridge between individual move data and actionable roster building.
Double Team functions as a primary evasiveness modifier, yet various other status moves provide comparable defensive utility or distinct tactical advantages. Examining these analogs reveals how different defensive mechanics prioritize set-up speed versus reliability. Comparing these choices ensures that builds align perfectly with specific team defensive requirements and individual goals.
Primary effect
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Primary effect
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Primary effect
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Primary effect
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Primary effect
Boosts the power of an ally's move by 50% during the turn this move is used.
Review additional move data, power ratings, and accuracy modifiers to balance offensive and defensive capabilities effectively. Understanding these mechanics provides an edge when constructing competitive teams for challenging encounters in Pokemon Champions.