Moves
Detailed technical analysis of the Normal-type status move for competitive battle planning.StatusNormaldouble-team

Double Team Move Breakdown: Battle Mechanics and Evasiveness Effects in Pokemon Champions

Double Team functions as a pivotal status-category move that increases the user's evasiveness by one stage. Understanding the tactical implementation of this self-targeted move assists trainers in optimizing defense-oriented loadouts within Pokemon Champions. Comprehensive data on target types and move properties enables informed decision-making during team development.

MoveDouble Team
Stat profileNormal
Power0
Accuracy101%
PP16
StatusPriority 0
Analyze how this Normal-type status effect functions as a self-targeted defensive tool within standard battle rotations.Status stats

Double Team: Strategic Evaluation of Evasiveness-Boosting Status Moves

Double Team shifts the momentum of an encounter by raising the user's evasiveness by one stage. Because this status move targets the user exclusively, its utility depends on timing and survival capacity rather than direct damage output or offensive pressure. Review these specific mechanics to determine if this evasiveness modifier aligns with your current team composition and tactical requirements.

Normal TypeStatus MoveEvasiveness BoostSelf TargetDefense Strategy

Power

0

Accuracy

101%

Priority

0

Effect rate

—

Battle effectTarget · self

Boosts the user's evasiveness by 1 stage.

Navigating the status-based rule environment and non-contact behavioral traits.0 of 10 active

Deciphering Double Team Mechanics and Core Interaction Markers

Double Team operates as a self-targeted status technique, remaining distinct from moves categorized by sound, slicing, or physical contact. These specific mechanical flags provide necessary context for identifying which defensive barriers or triggered abilities might affect the move during battle. Players should evaluate these markers to anticipate how the status-boost interacts with move-immunity rules and specialized game mechanics.

Status MoveSelf TargetMechanical FlagsInteraction RulesBehavior Traits

This move does not pick up any of the tracked Pokemon Champions interaction traits above.

Makes contactSound-basedPunch moveBiting moveSlicing moveBullet moveWind movePowder moveDefrosts on useBlocked by Protect/Detect
Analyze which specific species integrate this evasiveness-boosting status move into their viable competitive learnsets.

Comprehensive Roster Distribution of Pokemon Capable of Using Double Team

Double Team appears across a broad spectrum of the current roster, making its distribution a critical factor for defensive planning. By reviewing the specific Pokemon capable of learning this move, players gain deeper insight into how different archetypes leverage evasiveness. This list serves as a direct bridge between individual move data and actionable roster building.

Learnset DistributionRoster AnalysisStatus Move UsageCompetitive PreparationSpecies Compatibility
See Normal-type Pokemon
Analyze defensive utility and evasiveness modifiers to identify how specific move setups influence competitive match momentum.6 suggestions · Normal · Status

Evaluating Tactical Alternatives and Role-Adjacent Status Moves for Double Team

Double Team functions as a primary evasiveness modifier, yet various other status moves provide comparable defensive utility or distinct tactical advantages. Examining these analogs reveals how different defensive mechanics prioritize set-up speed versus reliability. Comparing these choices ensures that builds align perfectly with specific team defensive requirements and individual goals.

Defensive MechanicsEvasiveness ModifiersStatus Move RolesTactical ComparisonUtility Analysis
See every match
Status
Power0
Accuracy101%
PP12

Primary effect

During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.

228PokemonView Endure Move Statistics
Status
Power0
Accuracy101%
PP8

Primary effect

The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.

228PokemonView Protect Move Mechanics
Status
Power0
Accuracy101%
PP12

Primary effect

Can be used only if the user is asleep. The user uses one of the other moves it knows at random.

228PokemonView Sleep Talk Move Statistics
Status
Power0
Accuracy101%
PP12

Primary effect

The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.

228PokemonView Substitute Move Mechanics
Status
Power0
Accuracy101%
PP20

Primary effect

Boosts the power of an ally's move by 50% during the turn this move is used.

151PokemonView Helping Hand Move Data
Status
Power0
Accuracy100%
PP12

Primary effect

Lowers the target's Speed stat by 2 stages.

106PokemonView Scary Face Move Technical Data

Explore More Move Mechanics and Type Interactions

Review additional move data, power ratings, and accuracy modifiers to balance offensive and defensive capabilities effectively. Understanding these mechanics provides an edge when constructing competitive teams for challenging encounters in Pokemon Champions.

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