Moves
Effect conditions, contact and punching traits, and typing consequences at a glance.PhysicalElectricdouble-shock

Double Shock: Electric Physical Move Effect and Battle Data in Pokemon Champions

Double Shock is an Electric-type physical attack in Pokemon Champions with a built-in cost: the user loses the Electric type after using it, and the move fails unless the user is already an Electric type. Its profile covers the effect, battle category, target, and properties such as contact and punching classification, so the typing trade-off can be weighed against damage output before committing a team slot.

MoveDouble Shock
Stat profileElectric
Power120
Accuracy—
PP8
PhysicalPriority 0
A contact-based Electric move that trades the user's typing for its damage, reshaping how each turn is evaluated.Physical stats

Double Shock Battle Context: Physical Electric Attack Profile

Double Shock is a physical Electric attack with a defining cost: the user loses the Electric type after use, and the move fails outright from non-Electric attackers. Reading its type, category, single-target profile, and contact identity together clarifies what the move commits the user to before comparing flags, learners, or similar options.

Electric typePhysical attackSingle targetContact moveType-changing effectMove evaluation

Power

120

Accuracy

—

Priority

0

Effect rate

—

Battle effectTarget · normal

The user loses the Electric type. This move fails unless it is used by an Electric type.

Read Double Shock's interaction markers as practical battle context, from contact checks to how its Electric-type condition reshapes each use.3 of 10 active

Double Shock Mechanics Flags: Contact, Punch, and Type-Loss Behavior

Double Shock is a physical Electric move that makes contact and carries the punch trait, so abilities and effects that respond to contact or punching moves apply. Its defining mechanic is type loss: the user gives up the Electric type after use, and the move fails from a non-Electric user. The flags here explain those interaction points in context.

move flagscontact movepunch movetype lossElectric typeinteraction rulesmechanics context
Makes contactSound-basedPunch moveBiting moveSlicing moveBullet moveWind movePowder moveDefrosts on useBlocked by Protect/Detect
A single-learner move, tied directly to one Electric-type roster entry and its learnset.

Pokemon That Learn Double Shock on the Roster

Double Shock appears on exactly one Pokemon, which makes its learner list short but decisive: any roster evaluation of the move runs through that single learnset. Because the move strips the user's Electric type on use, the learner's typing, stats, and role determine how that cost plays out in practice, giving you one focused case to study rather than a broad distribution.

Double Shock learnsetlearner poolroster linksElectric-type usersapplied move researchsingle-Pokemon context
See Electric-type Pokemon
Compare Double Shock against other physical Electric attacks and contact-based options that overlap in targeting, battle role, or single-use design.6 suggestions · Electric · Physical

Related Moves and Comparisons for Double Shock

Double Shock is unusual among Electric attacks: it fails outside Electric-type users and removes the user's Electric typing after use. Nearby move comparisons highlight physical options with similar targeting or contact mechanics, making it easier to see which alternatives overlap and where Double Shock's self-limiting trade-off has no clean equivalent.

move comparisonrole overlapelectric movesphysical attackerscontact movesevaluation
See every match
Physical
Power75
Accuracy100%
PP16

Primary effect

Has a 10% chance of paralyzing the target.

64PokemonThunder Punch Move Statistics
Physical
Power65
Accuracy95%
PP16

Primary effect

Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch.

36PokemonView Thunder Fang move details
Physical
Power90
Accuracy100%
PP16

Primary effect

The user takes 1/4 of the damage dealt by this move.

34PokemonView Wild Charge Move Details
Physical
Power100
Accuracy95%
PP16

Primary effect

If this move misses or fails the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status this move's power is doubled and it will be sure to hit.

10PokemonView Supercell Slam Move Data
Physical
Power20
Accuracy100%
PP20

Primary effect

Paralyzes the target.

8PokemonView Nuzzle move statistics
Physical
Power120
Accuracy100%
PP16

Primary effect

Has a 10% chance of paralyzing the target. The user also takes 1/3 of the damage dealt by this move.

3PokemonView Volt Tackle Move Data

Weigh Double Shock's Typing Cost Before Building Around It

Double Shock changes a Pokemon's defensive profile the moment it is used, so context matters. Compare the typing shift against its Electric output, check which single learnset carries the move, and continue into type interactions and matchup research to see whether the trade-off holds up in planned battles.

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