Double Shock: Electric Physical Move Effect and Battle Data in Pokemon Champions
Double Shock is an Electric-type physical attack in Pokemon Champions with a built-in cost: the user loses the Electric type after using it, and the move fails unless the user is already an Electric type. Its profile covers the effect, battle category, target, and properties such as contact and punching classification, so the typing trade-off can be weighed against damage output before committing a team slot.
Double Shock Battle Context: Physical Electric Attack Profile
Double Shock is a physical Electric attack with a defining cost: the user loses the Electric type after use, and the move fails outright from non-Electric attackers. Reading its type, category, single-target profile, and contact identity together clarifies what the move commits the user to before comparing flags, learners, or similar options.
Power
120
Accuracy
—
Priority
0
Effect rate
—
The user loses the Electric type. This move fails unless it is used by an Electric type.
Double Shock Mechanics Flags: Contact, Punch, and Type-Loss Behavior
Double Shock is a physical Electric move that makes contact and carries the punch trait, so abilities and effects that respond to contact or punching moves apply. Its defining mechanic is type loss: the user gives up the Electric type after use, and the move fails from a non-Electric user. The flags here explain those interaction points in context.
Pokemon That Learn Double Shock on the Roster
Double Shock appears on exactly one Pokemon, which makes its learner list short but decisive: any roster evaluation of the move runs through that single learnset. Because the move strips the user's Electric type on use, the learner's typing, stats, and role determine how that cost plays out in practice, giving you one focused case to study rather than a broad distribution.
Related Moves and Comparisons for Double Shock
Double Shock is unusual among Electric attacks: it fails outside Electric-type users and removes the user's Electric typing after use. Nearby move comparisons highlight physical options with similar targeting or contact mechanics, making it easier to see which alternatives overlap and where Double Shock's self-limiting trade-off has no clean equivalent.
Primary effect
Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch.
Primary effect
The user takes 1/4 of the damage dealt by this move.
Primary effect
If this move misses or fails the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Primary effect
Has a 10% chance of paralyzing the target. The user also takes 1/3 of the damage dealt by this move.
Weigh Double Shock's Typing Cost Before Building Around It
Double Shock changes a Pokemon's defensive profile the moment it is used, so context matters. Compare the typing shift against its Electric output, check which single learnset carries the move, and continue into type interactions and matchup research to see whether the trade-off holds up in planned battles.