Moves
Effect, battle category, and learnset context for one field-altering moveStatusNormalcourt-change

Court Change: Normal Status Move That Swaps Field Statuses in Pokemon Champions

Court Change is a Normal-type status move in Pokemon Champions that swaps the statuses on the user's side of the field with those on the opponent's side. It deals no damage, so its worth rests entirely on timing: hazards and other field states change hands rather than disappear. Its entry covers battle category, exact effect text, and learnset access, so the swap can be weighed against specific team plans.

MoveCourt Change
Stat profileNormal
Power0
Accuracy100%
PP12
StatusPriority 0
Court Change is a status move that swaps field-side effects between both teams, turning screen and hazard control into a two-way decision rather than a one-way setup.Status stats

Court Change: Battle Context for a Normal-Type Field Control Move

Court Change trades field state rather than dealing damage. As a Normal-type status move, it exchanges the statuses on the user's side of the field with those on the opponent's side, so hazards, screens, and similar effects change hands outright. Reading it as a battle tool means weighing whose field state is worth keeping and what a single swap does to turn timing.

Normal typeStatus moveField controlSide effectsBattle contextMove evaluation

Power

0

Accuracy

100%

Priority

0

Effect rate

—

Battle effect

Swaps the statuses affecting the user's side of the field with the statuses affecting the opponent's side of the field.

Read Court Change's mechanical markers as battle behavior, from its non-contact profile to how its field-swap effect fits wider rules.0 of 10 active

Court Change Mechanics Flags and Interaction Traits

Court Change is a Normal status move that swaps the field conditions on the user's side with the opponent's. Its flag profile shows no contact, sound, punch, biting, slicing, bullet, wind, or powder traits, so abilities and effects that key off those markers do not apply. Use these values to understand how Court Change interacts with battle rules without treating each flag as an isolated boolean.

move flagscontactstatus movefield swapinteraction rulesNormal type

This move does not pick up any of the tracked Pokemon Champions interaction traits above.

Makes contactSound-basedPunch moveBiting moveSlicing moveBullet moveWind movePowder moveDefrosts on useBlocked by Protect/Detect
A single-user learnset makes Court Change easy to trace across the roster, turning move research into focused roster research

Pokemon That Learn Court Change in Pokemon Champions

Court Change swaps field statuses between the user's side and the opponent's side, and its learner pool is limited to one Pokemon in Pokemon Champions. Seeing that distribution up front frames the move as a defined signature option rather than a widespread tool, so roster evaluation can center on how that single user enables side-swapping play.

learnsetsroster linkscourt changemove learnerssignature movesapplied move research
See Normal-type Pokemon
Compare Court Change with role-adjacent support moves by function, targeting, and how each reshapes field conditions.6 suggestions · Normal · Status

Similar Moves to Court Change for Comparison

Court Change swaps the statuses on each side of the field, which is a narrow job few moves share. This block gathers nearby support options so the differences are easy to see: which moves remove hazards, which ones copy or shift field effects, and which merely treat the symptoms. Use role overlap and battle-function similarity to judge when a comparison move can approximate what Court Change does, and when nothing else covers the same ground.

move comparisonsupport rolesfield controlstatus effectsmove evaluationCourt Change
See every match
Status
Power0
Accuracy101%
PP12

Primary effect

During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.

253PokemonView Endure Move Statistics
Status
Power0
Accuracy101%
PP8

Primary effect

The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.

253PokemonView Protect Move Mechanics
Status
Power0
Accuracy101%
PP12

Primary effect

Can be used only if the user is asleep. The user uses one of the other moves it knows at random.

253PokemonView Sleep Talk Move Statistics
Status
Power0
Accuracy101%
PP12

Primary effect

The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.

253PokemonView Substitute Move Mechanics
Status
Power0
Accuracy101%
PP20

Primary effect

Boosts the power of an ally's move by 50% during the turn this move is used.

170PokemonView Helping Hand Move Data
Status
Power0
Accuracy100%
PP12

Primary effect

Lowers the target's Speed stat by 2 stages.

113PokemonView Scary Face Move Technical Data

Evaluate Court Change in Your Next Team Plan

Field state control often decides long games, and Court Change answers unfavorable hazards or screens directly. Compare its effect profile against other status options, check the Pokemon that learn it, and test whether a swap-based approach strengthens your Pokemon Champions roster before committing to a set.

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