Primary effect
This move's power is doubled against targets that have the Submerged status.
Chilling Water functions as a special Water-type move capable of reducing the target's Attack stat by one stage. Reviewing these precise battle mechanics enables players to evaluate how the move influences defensive positioning during intense encounters within the competitive landscape of Pokemon Champions.
Chilling Water functions as a reliable special attack that forces an immediate defensive trade-off by lowering the target's Attack stat by one stage upon impact. Recognizing the specific utility of this Water-type move helps players determine its effectiveness within team compositions that prioritize physical mitigation and sustained battle control over raw damage output.
Power
50
Accuracy
100%
Priority
0
Effect rate
—
Lowers the target's Attack stat by 1 stage.
Chilling Water functions as a non-contact, special category move that bypasses common physical interaction requirements. By identifying these specific mechanical traits, players can accurately predict how the move interacts with defensive abilities, held items, or protection effects that rely on flags like contact or bullet-based logic. Mastering these fundamental flags ensures precise battle preparation.
Reviewing which specific Pokemon possess Chilling Water provides essential insight into how the move integrates into diverse competitive rosters. By cross-referencing learner lists, trainers can evaluate the strategic viability of this special attack when integrated into different defensive or support builds across the current metagame landscape.
Evaluate Chilling Water alongside alternative moves that feature comparable battle effects or shared special targeting properties. Reviewing these similar options assists in determining specific role viability, allowing for a deeper understanding of how the target Attack reduction utility serves specific team building requirements versus other water-type offensive or disruptive choices.
Primary effect
This move's power is doubled against targets that have the Submerged status.
Primary effect
Gives the target the Bound status. This move's power is doubled if the target has the Submerged status.
Primary effect
Has a 30% chance of lowering targets' accuracy by 1 stage.
Primary effect
Has a 30% chance of burning the target. Cures the user and target of being frozen.
Reviewing additional Water-type attacks clarifies how specific move effects and power levels shift competitive potential. Compare these mechanical nuances to refine team synergy and tactical consistency for future battles.