Explore the defensive utility and target trapping capabilities of the Normal-type status move Block.StatusNormalblock

Block Move Statistics and Battle Mechanics Analysis for Pokemon Champions Combat Data

Block functions as a strategic status move in Pokemon Champions, inflicting the Can't Escape effect on a single target. Examine the mechanics of this non-contact technique to understand how trapping moves influence battle outcomes and team composition. Review technical attributes, category classification, and potential user applications in high-stakes encounters.

MoveBlock
Stat profileNormal
Power0
Accuracy101%
PP8
StatusPriority 0
Analyze how Normal-type status moves restrict opponent movement and shape turn-by-turn positioning requirements.Status stats

Tactical Deployment and Battle Function of the Block Status Move

Block functions as a specialized utility tool designed to inflict the Can't Escape status on a single target. By removing the ability for an opponent to switch, this Normal-type move forces a locked-in engagement that changes how trainers manage specific threats. Evaluating this status move requires understanding the precise turn requirements and the tactical burden of keeping a chosen target on the field.

Normal TypeStatus MoveSingle TargetTrapping EffectBattle Utility

Power

0

Accuracy

101%

Priority

0

Effect rate

—

Battle effectTarget · normal

Gives the target the Can't Escape status.

Interpreting core battle flags to determine how this status move bypasses specific defensive and environmental interaction rules.0 of 10 active

Understanding the Tactical Interaction Mechanics Behind the Block Move

Block functions as a non-contact status move, meaning it remains unaffected by abilities like Iron Barbs or items like Rocky Helmet that trigger upon physical engagement. Recognizing that this move lacks interaction flags such as sound, bullet, or powder traits allows trainers to predict exactly how it circumvents common redirection effects and barriers during competitive play.

Non-contact StatusTargeting RulesInteraction MechanicsBattle BehaviorStatus Conditions

This move does not pick up any of the tracked Pokemon Champions interaction traits above.

Makes contactSound-basedPunch moveBiting moveSlicing moveBullet moveWind movePowder moveDefrosts on useBlocked by Protect/Detect
Analyze which Pokemon can access this trapping technique to better understand team build requirements.

Comprehensive Roster Distribution and Potential Learners for Block

Examine the full list of Pokemon capable of learning Block to identify specific species that leverage the trap effect in competitive cycles. Reviewing the learner pool helps clarify the distribution patterns and tactical relevance of this status move. Assessing these specific candidates connects individual move mechanics to the broader roster context for improved preparation.

Move LearnsetsRoster IntegrationTrapping MechanicsSpecies DistributionApplied Data
See Normal-type Pokemon
Analyze structural overlaps and shared utility roles to refine your competitive team selection.6 suggestions · Normal · Status

Tactical Alternatives and Parallel Options for the Move Block

Evaluating moves with the Can't Escape effect requires balancing specific targeting requirements against broader battle utility. These comparisons highlight mechanical analogs that fulfill trap-based roles, helping you identify how Block functions compared to alternative status maneuvers. Use these benchmarks to determine which entrapment tool best serves your current strategic needs.

Trap MechanicsStatus MovesMove ComparisonBattle UtilityTactical Selection
See every match
Status
Power0
Accuracy101%
PP12

Primary effect

During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.

228PokemonView Endure Move Statistics
Status
Power0
Accuracy101%
PP8

Primary effect

The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.

228PokemonView Protect Move Mechanics
Status
Power0
Accuracy101%
PP12

Primary effect

Can be used only if the user is asleep. The user uses one of the other moves it knows at random.

228PokemonView Sleep Talk Move Statistics
Status
Power0
Accuracy101%
PP12

Primary effect

The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.

228PokemonView Substitute Move Mechanics
Status
Power0
Accuracy101%
PP20

Primary effect

Boosts the power of an ally's move by 50% during the turn this move is used.

151PokemonView Helping Hand Move Data
Status
Power0
Accuracy100%
PP12

Primary effect

Lowers the target's Speed stat by 2 stages.

106PokemonView Scary Face Move Technical Data

Explore More Moves and Battle Mechanics

Refine competitive team strategies by investigating additional status moves and trapping techniques available in Pokemon Champions. Compare move target mechanics and type interactions to optimize battle performance and counter specific opponent strategies effectively.

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