Double weaknesses
0 attacking types
No attacking type lands in this multiplier group.
Flying/Ghost
Complete incoming damage calculations and exact dual-typing roster entries
Flying and Ghost yield a defensive profile with three immunities and weaknesses to Electric, Ice, Rock, Ghost, and Dark. Pokemon Champions calculates incoming damage by multiplying attacking type effectiveness against both defending types. Review roster entries matching this exact dual typing, or compare related combinations to see how swapping a defending type shifts the full profile.
Combined type-chart effectiveness for incoming attacks against the Flying and Ghost dual typing.
Multiply each attacking type's effectiveness against Flying and Ghost to determine incoming damage. The groups below organize these multipliers into 2x weaknesses, 0.25x resistances, 0x immunities, and neutral 1x results. Check the breakdown for type-based immunities like Normal. Neutral attacks are listed for completeness. Outcomes reflect base type-chart calculations only, excluding abilities, items, and moves.
0 attacking types
No attacking type lands in this multiplier group.
5 attacking types
2 attacking types
1 attacking types
3 attacking types
7 attacking types
These values describe the base type chart only. Abilities, moves, items, and field effects can change how an individual battle resolves.
See how substituting one type alters the complete incoming-damage profile and exact roster representation.
Retaining Flying or Ghost creates new dual-type profiles. Holding one type constant provides a baseline, but a single substitution can completely transform weaknesses, resistances, and immunities. Compare nearby combinations to observe how one type change impacts exact matchup shifts and current roster representation. Both represented and empty profiles serve as valid research destinations.
7 roster entries
Grass/Ghost matchup profile
5 roster entries
Fire/Ghost matchup and roster profile
4 roster entries
Flying/Dragon Type Matchup Profile
4 roster entries
Normal/Flying Type Combination Profile
3 roster entries
Fighting/Flying Matchup Profile
3 roster entries
Fire/Flying Matchup Profile
3 roster entries
Flying/Steel matchup and roster entries
3 roster entries
Ghost/Dark Matchup Profile
3 roster entries
Ghost/Steel Matchup Profile
3 roster entries
Ground/Ghost Matchup Profile
2 roster entries
Electric/Flying Matchup Profile
2 roster entries
Flying/Bug Type Matchup Profile
See how replacing either Flying or Ghost with another defending type changes the full incoming damage profile. Compare adjacent dual-type combinations to understand different immunity structures and weakness spreads across the Pokemon Champions roster.
Exact dual-type matches for the Flying and Ghost combination, sorted for direct profile research.
An exact dual typing requires both Flying and Ghost, regardless of order. The Champions entries below match this precise pair. While shared typing sets a baseline defensive profile, individual stats, abilities, and moves dictate actual combat performance. Open specific profiles to evaluate forms and roles. If the active roster lacks a match, the matchup chart still provides full defensive data.