Double weaknesses
1 attacking types
Fire/Steel
Incoming damage calculations for the exact Fire and Steel dual typing
The Fire/Steel pairing multiplies incoming damage to build a complete defensive profile. Identify the 4x Ground weakness, 2x vulnerabilities, and double resistances that drop Grass and Fairy damage to 0.25x. Find current Pokemon Champions entries with this exact typing, or compare adjacent combinations to see how replacing one type alters the calculation.
Incoming effectiveness is multiplied across both defending types to determine base damage multipliers for a Fire/Steel combination.
Each attacking type's effectiveness against Fire and Steel is multiplied to calculate incoming base damage. Ground attacks deal 4x damage as a double weakness, while Water and Fighting hit for 2x. Poison damage is reduced to 0x immunity. Neutral attacking types are documented alongside these outcomes to show the complete base type-chart context before any abilities, items, or field effects modify the matchup.
1 attacking types
2 attacking types
4 attacking types
5 attacking types
1 attacking types
5 attacking types
These values describe the base type chart only. Abilities, moves, items, and field effects can change how an individual battle resolves.
See how swapping one partner type alters incoming damage profiles and current roster representation.
Examine adjacent combinations to see how altering one partner type reshapes a defensive profile. Retaining Fire or Steel establishes a baseline, but changing the secondary type can drastically shift weaknesses, resistances, and immunities. Compare incoming damage modifiers and exact roster representation across these distinct intersections. Both populated and empty combinations function as valid type-chart research targets.
5 roster entries
Fire/Fighting defensive matchup profile
5 roster entries
Fire/Ghost matchup and roster profile
5 roster entries
Ground/Steel Defensive Matchup Profile
4 roster entries
Steel/Fairy matchup profile
3 roster entries
Bug/Steel Type Matchup Profile
3 roster entries
Fire/Dark matchup and roster profile
3 roster entries
Fire/Flying Matchup Profile
3 roster entries
Fire/Psychic Matchup Profile
3 roster entries
Flying/Steel matchup and roster entries
3 roster entries
Ghost/Steel Matchup Profile
3 roster entries
Psychic/Steel Defensive Matchup Profile
2 roster entries
Dragon/Steel Type Matchup Profile
See how replacing one half of the Fire/Steel pairing changes the entire incoming damage calculation. Browse related Fire-type and Steel-type combinations to compare their weaknesses, double resistances, and immunities before evaluating specific roster entries.
Exact dual-type matches for Fire and Steel, representing roster entries regardless of type order.
Exact Fire and Steel matches require both elements, regardless of type order. The dual typing establishes a defensive baseline, but stats, abilities, and moves dictate combat roles. When matches populate the Champions roster, opening profiles reveals how unique forms and stat spreads separate similar entries. If no entry currently holds both types, the matchup profile remains a valid reference.