Primary effect
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Upper Hand functions as a specialized Fighting-type physical move capable of forcing a target to flinch during intense battle sequences. Execution of this technique requires precise timing, as the effect triggers only when the opponent attempts to utilize a priority move. Twenty-three different species possess the capability to wield this attack in various competitive scenarios.
Upper Hand functions as a high-stakes Fighting-type physical maneuver that demands precise timing. By targeting an opponent preparing a priority move, the attack induces flinching to disrupt established momentum. Understanding this specific dependency on target intent distinguishes Upper Hand from standard offensive options, shifting the focus toward reactive battlefield utility.
Power
65
Accuracy
100%
Priority
3
Effect rate
—
Makes the target flinch. This move fails if the target isn't about to use a priority move.
Upper Hand functions as a precision counter move, defined by its strictly conditional execution and reliance on contact mechanics. By identifying these specific interaction flags, trainers gain clarity on why this technique succeeds against priority moves while failing under standard turn conditions. Mastering these underlying rules ensures accurate battle planning.
Understanding which specific Pokemon possess Upper Hand provides essential context for competitive foresight. By filtering the complete learner pool, players can identify the Fighting-type specialists capable of punishing priority users. This database connection bridges technical move data with active roster utility, ensuring that every strategic adjustment remains firmly grounded in actual battle usage patterns.
Comparing Upper Hand against adjacent priority-reactive attacks helps clarify tactical role boundaries. Examining these moves reveals how specific conditions for flinching or target priority influence move selection. Use these technical comparisons to evaluate when reactive pressure serves a battle plan better than generic damage or standard speed-based disruption.
Primary effect
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Primary effect
The heavier the target the greater this move's power (ranging between 20 and 120).
Primary effect
This move fails if the user has already taken damage from a move in the same turn.
Primary effect
The less HP the user has left the greater this move's power (ranging between 20 and 200).
Primary effect
Lowers the user's Attack and Defense stats by 1 stage.
Primary effect
The damage dealt by this move is calculated using the user's Defense stat instead of its Attack stat.
Continue evaluating move mechanics by comparing Upper Hand against other Fighting-type techniques available to your team. Access comprehensive technical profiles for every move to refine your battle strategies and improve coordination during competitive encounters.