Primary effect
Restores 1/2 of the user's max HP. If the user is a Flying type it will lose the Flying type for the turn.
Tailwind acts as a strategic Flying-type status move that provides the user's side with a speed-altering status for four turns. Analysis focuses on the specific ally-side target mechanics and the wind-based classification crucial for understanding complex battle interactions within Pokemon Champions.
Tailwind functions as a Flying-type status move that modifies battlefield conditions by doubling speed for the user's side over four turns. Assessing this move requires understanding its ally-side targeting profile and how wind-based utility effects shift team speed tiers. Reviewing these specific mechanics ensures precise integration into competitive compositions without relying on general assumptions.
Power
0
Accuracy
101%
Priority
0
Effect rate
—
Gives the user's side the Tailwind status for 4 turns.
Identifying specific move traits like wind-based interactions allows trainers to predict how Tailwind bypasses or interacts with passive defensive rules. Recognizing these technical flags clarifies why certain abilities trigger while others remain dormant during play. Leveraging this mechanical data enables more precise calculations, ensuring every turn optimization remains grounded in confirmed game rules.
Identifying the specific Pokemon capable of utilizing Tailwind reveals essential patterns in speed control across various team archetypes. Browsing this curated list allows trainers to cross-reference move distribution with base stats and typing, facilitating informed decisions when slotting utility options into a balanced roster for strategic advantage.
Examine moves that offer similar battlefield momentum or side-based support profiles to understand how Tailwind shapes team tempo. By reviewing these tactical alternatives, trainers can better identify which speed-control options align with specific win conditions. This comparative data provides clarity on the functional overlap between diverse support tools.
Primary effect
Restores 1/2 of the user's max HP. If the user is a Flying type it will lose the Flying type for the turn.
Primary effect
Lowers the target's evasiveness by 1 stage. Removes statuses such as Reflect Spikes and Safeguard as well as any terrain.
Continue investigating various move categories and status effects to refine team synergy. Researching how different moves function within Pokemon Champions helps identify key tactical advantages for upcoming encounters.