Primary effect
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Seismic Toss functions as a consistent Fighting-type move that deals exactly 50 HP of damage regardless of enemy defensive statistics. Understanding such fixed-damage applications remains essential for trainers aiming to predict outcomes precisely. Use these technical specifications to weigh move utility against alternative options available for specific team compositions.
Seismic Toss functions as a distinct physical tool that ignores traditional stat-based damage calculation by dealing exactly 50 HP of damage per strike. This Fighting-type move targets a single normal opponent and requires close physical contact, forcing players to account for consistent damage returns regardless of defensive modifiers. Its reliability allows for predictable math during intense tactical exchanges.
Power
1
Accuracy
100%
Priority
0
Effect rate
—
Deals 50 HP of damage.
Seismic Toss operates through a static damage calculation that ignores typical offensive stat scaling. Understanding the specific contact flag is essential for predicting how this move interacts with defensive abilities, held items, or terrain conditions during active combat. Precise knowledge of these internal mechanics allows trainers to evaluate risk and consistency before committing to high-stakes defensive turns.
Mapping the learner pool for Seismic Toss reveals exactly which Pokemon utilize this fixed-damage output to bypass standard defensive calculations. Reviewing these specific roster entries allows competitive players to assess move accessibility across different meta-relevant threats, transforming abstract data points into concrete choices for building balanced teams.
Seismic Toss provides consistent damage independent of offensive stats, making it a unique tool for sustained battle pressure. Comparing these fixed-damage mechanics against standard physical moves helps players identify overlapping combat roles. This analysis empowers informed decisions by highlighting functional similarities rather than promoting static rankings.
Primary effect
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Primary effect
The heavier the target the greater this move's power (ranging between 20 and 120).
Primary effect
This move fails if the user has already taken damage from a move in the same turn.
Primary effect
The less HP the user has left the greater this move's power (ranging between 20 and 200).
Primary effect
Lowers the user's Attack and Defense stats by 1 stage.
Primary effect
The damage dealt by this move is calculated using the user's Defense stat instead of its Attack stat.
Review additional move properties to refine battle strategies. Explore how different Fighting-type attacks compare to Seismic Toss in terms of damage profiles, targeting constraints, and tactical application across diverse team setups.