Primary effect
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Meteor Assault is a Fighting-type physical attack in Pokemon Champions that targets a single opponent and delivers heavy damage before leaving the user with the Recharging status on the following turn. Because it makes no contact and carries no secondary effects, its value rests on raw output versus that lost action. Check the profile below, then continue to the Pokemon that learn it.
Meteor Assault reads as a Fighting-type physical attack that strikes one adjacent target, then locks its user into the Recharging status the next turn. Contact and sound flags are absent, no secondary effect follows, and only a single Pokémon can learn it, so evaluation centers on raw power traded against lost tempo.
Power
170
Accuracy
100%
Priority
0
Effect rate
—
The user gains the Recharging status on the turn after this move is used.
Meteor Assault is a physical Fighting move with no contact, sound, punch, slicing, bullet, wind, or powder marker, so its behavior hinges on the Recharging status it applies after use. The flags block turns these values into readable context, showing which protections and modifiers apply and which interactions stay out of scope.
Meteor Assault has a single-Pokemon learner pool, so the roster view works less like a broad distribution list and more like a direct link between move data and the Pokemon that can actually run it. Check the learner entry for how this Fighting physical move, its Recharging cost, and that Pokemon's other options fit together in practice.
Meteor Assault is a Fighting-type physical attack that leaves the user with the Recharging status on the following turn. The moves grouped here share elements of its profile, whether through type, damage category, target pattern, or recharge-style tradeoffs. Comparing these options helps clarify where Meteor Assault stands apart and which role-adjacent attacks cover similar jobs in a set without claiming any one move fully replaces another.
Primary effect
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Primary effect
The heavier the target the greater this move's power (ranging between 20 and 120).
Primary effect
This move fails if the user has already taken damage from a move in the same turn.
Primary effect
The less HP the user has left the greater this move's power (ranging between 20 and 200).
Primary effect
Lowers the user's Attack and Defense stats by 1 stage.
Primary effect
The damage dealt by this move is calculated using the user's Defense stat instead of its Attack stat.
From the Meteor Assault profile, continue into the Pokemon that learn it to see which Fighting-focused builds can afford a recharge turn, or compare it against other high-damage Fighting attacks to find where raw power outweighs the lost action. Each follow-up route keeps the decision grounded in actual battle terms.