Primary effect
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
High Jump Kick operates as a high-stakes physical Fighting-type maneuver designed for calculated offensive pressure. Successful execution relies on precise targeting, while missing causes significant recoil damage equal to half of the user's maximum HP. Trainers assessing move pools must account for these mechanics to mitigate risk when integrating this attack into team compositions.
High Jump Kick operates as a powerful physical Fighting-type move targeting a single opponent. Its identity is defined by a punishing recoil effect that triggers half of the user's maximum HP if the attack misses or fails. Successful execution relies on precise targeting, as the potential penalty significantly shifts the risk assessment for any combatant using it in battle.
Power
130
Accuracy
90%
Priority
0
Effect rate
—
If this move misses or fails the user takes damage equal to 1/2 of its max HP.
High Jump Kick operates through specific interaction flags that dictate its performance in the field. Understanding its contact-based classification is essential for calculating potential recoil risks against Protect or miss-trigger scenarios. These markers clarify move behavior during complex turn resolutions, ensuring players recognize when unique failure penalties apply before selecting the command in high-stakes combat.
High Jump Kick requires careful management due to its severe recoil penalty upon missing the target. By identifying which Pokemon possess this move, trainers can better evaluate how specific roster members incorporate such high-risk potential into their builds. Exploring this learner pool allows for a more comprehensive assessment of individual viability when building teams centered on high-risk physical offense.
High Jump Kick requires careful tactical consideration due to its severe crash penalty. Comparing this move against alternative physical Fighting-type attacks helps identify options with more reliable accuracy or different distribution patterns. Assessing these related moves allows players to evaluate the specific risk-reward balance required for various competitive build strategies.
Primary effect
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Primary effect
The heavier the target the greater this move's power (ranging between 20 and 120).
Primary effect
This move fails if the user has already taken damage from a move in the same turn.
Primary effect
The less HP the user has left the greater this move's power (ranging between 20 and 200).
Primary effect
Lowers the user's Attack and Defense stats by 1 stage.
Primary effect
The damage dealt by this move is calculated using the user's Defense stat instead of its Attack stat.
Review additional physical moves to determine which options best fit specific combat requirements. Assess power differentials, reliability, and secondary effects to optimize team synergy and effectiveness across various battle scenarios.