Primary effect
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Hammer Arm functions as a high-impact Fighting-type physical move that directly interacts with the speed mechanics of combat participants. Each execution results in a secondary lowering of the user's Speed stat by one stage. This analysis provides essential data for assessing move utility, determining contact status, and planning offensive sequences against specific opponents during encounters.
Hammer Arm functions as a potent Fighting-type physical attack that imposes a strict Speed penalty upon the user. By understanding this direct trade-off, trainers can better assess the move's weight in specific battle contexts where immediate offensive force outweighs long-term speed consistency. This profile helps categorize its utility as a punch-based tool.
Power
100
Accuracy
90%
Priority
0
Effect rate
—
Lowers the user's Speed stat by 1 stage.
Hammer Arm functions as a physical strike characterized by specific mechanical flags that dictate how it interacts with defensive abilities and environmental effects. Recognizing these traits allows players to anticipate defensive countermeasures, such as move-specific reductions or damage-mitigating abilities, ensuring precise strategic application during matches.
Evaluating the tactical utility of Hammer Arm requires observing exactly which species can execute this powerful attack. This roster-specific breakdown connects the high-impact physical move to the Pokemon that utilize it, bridging the gap between mechanical output and practical team building. Users can identify consistent patterns in learnset distribution to refine their battle strategies effectively.
Analyzing alternative physical attacks provides critical context for how Hammer Arm functions within broader team strategies. Reviewing moves with overlapping categories or identical target parameters helps players identify distinct trade-offs between raw offensive power and the drawback of reduced user Speed. This comparison data allows for precise tactical adjustments.
Primary effect
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Primary effect
The heavier the target the greater this move's power (ranging between 20 and 120).
Primary effect
This move fails if the user has already taken damage from a move in the same turn.
Primary effect
The less HP the user has left the greater this move's power (ranging between 20 and 200).
Primary effect
Lowers the user's Attack and Defense stats by 1 stage.
Primary effect
The damage dealt by this move is calculated using the user's Defense stat instead of its Attack stat.
Broaden your understanding of offensive move sets by exploring additional Fighting-type attacks or comparing physical moves with unique status-altering effects. Refined data empowers deeper strategic evaluation of every encounter and combatant setup.