Primary effect
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Secondary
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Extrasensory acts as a special Psychic-type attack that offers a 10% chance to cause target flinching. This move profile assists trainers in evaluating combat effectiveness against normal targets. Assessing these specific battle mechanics helps determine which Pokemon benefit most from incorporating this ability into active move sets.
Extrasensory functions as a standard special Psychic-type attack designed for singular target engagement. By integrating a 10% chance to induce flinching, the move introduces a specific tactical utility that players must weigh against more predictable damage output. Analyzing these parameters allows for a clearer assessment of how this move fits into broader team composition strategies.
Power
80
Accuracy
100%
Priority
0
Effect rate
10%
Has a 10% chance of making the target flinch.
Extrasensory operates through distinct mechanical parameters that define its influence on the battlefield. By tracking these specific interaction flags, trainers can anticipate how defensive abilities and items will react to the move. These traits provide the essential context required to predict how standard mechanics shape the outcome of every turn, moving beyond simple base power statistics.
Extrasensory appears across a diverse range of Psychic-type candidates, and evaluating the specific learnset provides essential insight into its competitive viability. By examining the roster of twelve distinct Pokemon that access this move, trainers can determine which entries best utilize the ten percent flinch chance. This data bridge transforms isolated move mechanics into actionable team-building strategies through direct roster application.
Examine moves with comparable power, type, or secondary effect profiles to determine how Extrasensory fits within your current battle strategy. Comparing these alternatives highlights subtle differences in flinch probability, target limitations, and overall operational efficiency. This data structure assists in assessing how specific Psychic-type options perform across various combat scenarios.
Primary effect
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Secondary
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Primary effect
This move's power is increased by 20 for each stage that the user's stats have been boosted.
Primary effect
This is a special move but the damage it deals is calculated using the target's Defense stat.
Primary effect
If the user is under the effect of Psychic Terrain this move's power is boosted by 50% and its range extends to all opponents.
Primary effect
Gives the target the Healing Prevented status for 2 turns.
Continue analyzing move properties to improve tactical decision-making during high-stakes battles. Research additional special attacks, type interactions, and ability synergy to build more versatile teams within the Pokemon Champions environment.