Primary effect
Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost.
Dragon Dance functions as a pivotal status move in Pokemon Champions, targeting the user to increase both Attack and Speed stats by one stage. This mechanical breakdown provides clear technical specifications, enabling trainers to evaluate performance outcomes and potential synergy within team compositions.
Dragon Dance functions as a pivotal status-category tool designed to accelerate offensive pressure by simultaneously raising Attack and Speed by one stage. Deciphering this Dragon-type mechanism allows players to weigh the tactical trade-offs of set-up turns against the immediate requirement for increased damage output and turn priority in fast-paced battle scenarios.
Power
0
Accuracy
101%
Priority
0
Effect rate
—
Boosts the user's Attack and Speed stats by 1 stage.
Dragon Dance functions as a self-targeted status move without physical interaction requirements like contact or slicing traits. Assessing these specific mechanical flags enables trainers to determine how the move interacts with defensive abilities, field effects, or specific redirection mechanics. Reliable data interpretation prevents combat errors by confirming exactly how core move modifiers shape real-time battle outcomes.
This move does not pick up any of the tracked Pokemon Champions interaction traits above.
Tracking which Pokemon access Dragon Dance reveals the utility of this status move within diverse team roles. Reviewing the complete learner pool allows for precise evaluation of stat boosting potential, helping you identify which specific combatants effectively utilize this move to secure key speed and attack advantages during intense match scenarios.
Comparing Dragon Dance against other stat-boosting moves helps identify which tactical options align best with specific team requirements. Examining these alternatives clarifies how different combinations of speed and power shifts influence a Pokemon's utility in battle. These selections illustrate potential adjustments for offensive pressure and strategic momentum.
Primary effect
Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost.
Primary effect
The user loses 1/3 of its max HP to boost its Attack Defense Sp. Atk Sp. Def and Speed stats by 1 stage. This move fails if the user doesn't have enough remaining HP.
Explore other battle techniques and status moves to compare stat-boosting efficacy and tactical applications. Evaluate how different moves interact with specific team builds to optimize offensive potential in various combat scenarios.