Primary effect
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Counter functions as a high-impact Fighting-type physical move that retaliates against incoming physical damage. By dealing double the damage taken during the turn, it creates specific windows for tactical shifts in competitive encounters. Review properties like contact interactions and move targeting to refine synergy within diverse team compositions.
Counter functions as a conditional Fighting-type physical maneuver that forces players to predict opponent timing. By analyzing its scripted targeting profile and reactive damage output, trainers can evaluate how this tool punishes incoming physical offense. Understanding these specific interaction requirements ensures precise assessment of its role in high-stakes competitive exchanges.
Power
1
Accuracy
100%
Priority
-5
Effect rate
—
The user retaliates to deal double the damage it took from an opponent's physical move during the turn this move is used.
Counter relies on precise physical interaction rules to calculate its damage output. By identifying the contact flag and target requirements, players gain clarity on exactly which incoming attacks trigger this move. Recognizing these mechanical traits helps in predicting success rates during fast-paced turn sequences where every interaction counts toward a tactical victory.
Examine the specific species that integrate Counter into their move pools to better understand defensive capabilities across the roster. Connecting individual Pokemon to this retaliatory technique helps trainers evaluate how different physical attackers and tanks leverage the move under pressure. Assessing these learnset patterns ensures accurate preparation for matchups involving physical threats.
Counter functions through a specific risk-reward mechanism based on physical damage taken during a turn. Reviewing similar retaliatory or timing-dependent moves helps identify overlap in combat utility, allowing for a deeper understanding of how Counter sits alongside other damage-scaling effects. This comparative overview facilitates precise tactical selection without assuming identical competitive roles.
Primary effect
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Primary effect
The heavier the target the greater this move's power (ranging between 20 and 120).
Primary effect
This move fails if the user has already taken damage from a move in the same turn.
Primary effect
The less HP the user has left the greater this move's power (ranging between 20 and 200).
Primary effect
Lowers the user's Attack and Defense stats by 1 stage.
Primary effect
The damage dealt by this move is calculated using the user's Defense stat instead of its Attack stat.
Continue exploring additional Fighting-type moves and physical techniques to strengthen team synergy. Compare Counter against alternative options to ensure every selection contributes effectively to competitive battle outcomes.